Neeknog Posted April 1, 2020 Share Posted April 1, 2020 Is there a way to make the resources not re-spawn unless an event is activated? Could this be added via events? I want to create a scenario where trees when cut will be preeminently gone. That is unless a player uses an a corn and grows one.Β Link to comment Share on other sites More sharing options...
0 Xiphoid Posted April 1, 2020 Share Posted April 1, 2020 i should recommend to edit source resource system for this system. event system not enough for this system. edit source what u want with coding. Link to comment Share on other sites More sharing options...
0 wishy Posted April 1, 2020 Share Posted April 1, 2020 You can use mapevents for that if you don't want to edit source. Link to comment Share on other sites More sharing options...
0 Neeknog Posted April 1, 2020 Author Share Posted April 1, 2020 I just cant get the event to loop back to the beginning. I'm using self switches because using variables would effect every tree on the map. At the end it has to loop back to the first page which is triggered with the action button. So because it does not run automatically it can never loop back to the first page. The last page is the last "Cycle" of the tree growing and the first page is the full tree standing tall again able to be chopped down. Any suggestions? Link to comment Share on other sites More sharing options...
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Neeknog
Is there a way to make the resources not re-spawn unless an event is activated? Could this be added via events? I want to create a scenario where trees when cut will be preeminently gone. That is unless a player uses an a corn and grows one.Β
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