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Texture Packing.


Miharukun

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Texture packing takes all of your textures and combines them into massive png images in the Client/Resources/Packs folder.

 

The client will load textures from the texture packs if available and ignore whatever is in the individual folders (ie entities, animations, tilesets, etc)

 

The editor creates the packed textures but cannot utilize them, so you still need the raw/initial graphics in order to edit.

 

Furthermore, if you ever add, remove, or change your graphics you'll have to pack again for those changes to appear.

 

Edit: Texture packing is a simple way to get a slight performance boost on some machines. If you don't absolutely need it then don't complicate things for yourself by using it.

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2 hours ago, jcsnider said:

Texture packing takes all of your textures and combines them into massive png images in the Client/Resources/Packs folder.

 

The client will load textures from the texture packs if available and ignore whatever is in the individual folders (ie entities, animations, tilesets, etc)

 

The editor creates the packed textures but cannot utilize them, so you still need the raw/initial graphics in order to edit.

 

Furthermore, if you ever add, remove, or change your graphics you'll have to pack again for those changes to appear.

 

Edit: Texture packing is a simple way to get a slight performance boost on some machines. If you don't absolutely need it then don't complicate things for yourself by using it.

Ahh, so for editor, I still need the rest of the folders but for the players, I can only give them Packs folder?

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