NPC Avoid works great when making monsters/animals through NPC Editor. If I am making an interactive event npc that needs to stay within a certain confine that isn't blocked by solid block tiles the event movement completely ignores NPC Avoid. Is that intended? Is there an option to force Events with movement to pay attention to NPC Avoid tiles?
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Edit: Oh, now I'm also confused on event movement. It looks like event movement is not synced up to the server, because two characters can see events in completely different locations. So if I have a quest directing a player to go to an event to interact, the other person in the party is going to see a character in a completely different location from where they see the event at. Isn't that a bit of an issue? Seems like a bug to me?
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Lathander
NPC Avoid works great when making monsters/animals through NPC Editor. If I am making an interactive event npc that needs to stay within a certain confine that isn't blocked by solid block tiles the event movement completely ignores NPC Avoid. Is that intended? Is there an option to force Events with movement to pay attention to NPC Avoid tiles?
Â
Edit: Oh, now I'm also confused on event movement. It looks like event movement is not synced up to the server, because two characters can see events in completely different locations. So if I have a quest directing a player to go to an event to interact, the other person in the party is going to see a character in a completely different location from where they see the event at. Isn't that a bit of an issue? Seems like a bug to me?
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