Perhaps I am not as well versed with the inner workings of some configuration, however in learning how sprite sheets work within intersect I came across a question.
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Is there any way to determine if the character is facing a certain direction, and play a different animation? I have weapon swipe animations that differ depending on if the character faces up, down, left, or right--being able to select an animation for each direction within the weapon or spell interface would be ideal. This would also allow the sprite/animation to be indicated to show below the character sprite layer (IE, facing north) versus above the character if facing south.
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This could also be extended. For weapon config and spell config add a conditions animation checkbox that when checked, gives you option to select conditions to play a different animation. Direction Facing would need to be added to conditions. (ALSO, tile standing would be great. Determine the tile that a character is standing on to be a conditional option.)
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Not only would this remedy some attack animations, but it doesn't appear that it would be too resource intensive, and would be a feature that was universally useful! If there's something already in play that accomplishes this please educate me!
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Lathander
Perhaps I am not as well versed with the inner workings of some configuration, however in learning how sprite sheets work within intersect I came across a question.
Â
Is there any way to determine if the character is facing a certain direction, and play a different animation? I have weapon swipe animations that differ depending on if the character faces up, down, left, or right--being able to select an animation for each direction within the weapon or spell interface would be ideal. This would also allow the sprite/animation to be indicated to show below the character sprite layer (IE, facing north) versus above the character if facing south.
Â
This could also be extended. For weapon config and spell config add a conditions animation checkbox that when checked, gives you option to select conditions to play a different animation. Direction Facing would need to be added to conditions. (ALSO, tile standing would be great. Determine the tile that a character is standing on to be a conditional option.)
Â
Not only would this remedy some attack animations, but it doesn't appear that it would be too resource intensive, and would be a feature that was universally useful! If there's something already in play that accomplishes this please educate me!
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