Good night, I'm using version 0
And the server crashes out of nowhere. 0.6.1.234
Â
Quote
2020-03-16 03:08:38.957 [Error]Â
 Message: Destination array was not long enough. Check destIndex and length, and the array's lower bounds.
  Stack:   at System.Array.Copy(Array sourceArray, Int32 sourceIndex, Array destinationArray, Int32 destinationIndex, Int32 length, Boolean reliable)
  at System.Collections.Generic.List`1.CopyTo(T[] array, Int32 arrayIndex)
  at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
  at Intersect.Server.Maps.MapInstance.GetEntities(Boolean includeSurroundingMaps) in C:\TeamCity\buildAgent\work\40dc5d27074313da\Intersect.Server\Classes\Maps\MapInstance.cs:line 912
  at Intersect.Server.Entities.Npc.TryFindNewTarget(Guid avoidId) in C:\TeamCity\buildAgent\work\40dc5d27074313da\Intersect.Server\Classes\Entities\Npc.cs:line 869
  at Intersect.Server.Entities.Npc.Update(Int64 timeMs) in C:\TeamCity\buildAgent\work\40dc5d27074313da\Intersect.Server\Classes\Entities\Npc.cs:line 572
  at Intersect.Server.Maps.MapInstance.Update(Int64 timeMs) in C:\TeamCity\buildAgent\work\40dc5d27074313da\Intersect.Server\Classes\Maps\MapInstance.cs:line 772
  at Intersect.Server.ServerLoop.RunServerLoop() in C:\TeamCity\buildAgent\work\40dc5d27074313da\Intersect.Server\Classes\Core\ServerLoop.cs:line 31
--------------------------------------------------------------------------------
2020-03-16 03:08:38.972 [Error] Received unhandled exception from Name:Intersect Server.exe
There are no context policies.
.
--------------------------------------------------------------------------------
2020-03-16 03:08:38.972 [Error]Â
 Message: Client is null!
  Stack:   at Intersect.Server.Networking.PacketHandler.PreProcessPacket(IConnection connection, Int64 pSize) in C:\TeamCity\buildAgent\work\40dc5d27074313da\Intersect.Server\Classes\Networking\PacketHandler.cs:line 47
  at Intersect.Network.AbstractNetwork.HandleInboundData(IBuffer buffer, IConnection connection) in C:\TeamCity\buildAgent\work\40dc5d27074313da\Intersect (Core)\Network\AbstractNetwork.cs:line 205
  at Intersect.Network.AbstractNetwork.HandleInboundMessageAvailable(INetworkLayerInterface sender) in C:\TeamCity\buildAgent\work\40dc5d27074313da\Intersect (Core)\Network\AbstractNetwork.cs:line 179
  at Intersect.Network.LidgrenInterface.<.ctor>b__12_0(Object peer) in C:\TeamCity\buildAgent\work\40dc5d27074313da\Intersect.Network\LidgrenInterface.cs:line 137
  at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
  at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
  at System.Threading.ThreadPoolWorkQueue.Dispatch()
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Good night, I'm using version 0
And the server crashes out of nowhere. 0.6.1.234
Â
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