Ainz Ooal Gown Posted February 18, 2020 Share Posted February 18, 2020 Description: This is very simple system, but seen a few people having difficulties replicating this system so thought Id make this tutorial. This system will allow a player to equip an item and have a skill/spell/ability assigned to them, and when item is unquipped the skill/spell/ability will be removed from player.  Video: https://www.ascensiongamedev.com/resources/filehost/1f96b965d2b60b167e704b3e87a5a202.mp4  Process: Equip and item (Anything that can be equipped by the player: Weapon, Armour, ect) and give the player a skill based on that item (Can give any skill or any amount of different skills). Unequip the item will remove that skill from the player.  Issue: None  Addon: None   Build:  Create a Item Create a Skill Create a Common Event: Name the common event for what the skill/item is Make the event "Autorun" Set condistion like so: Spoiler  Simple but affective  Enjoy Minamoto Yoshitsune, Arconde, italo and 1 other 3 1 Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted February 18, 2020 Share Posted February 18, 2020 Do autorun events run without placing them on the map? Link to comment Share on other sites More sharing options...
davidsaid06 Posted February 18, 2020 Share Posted February 18, 2020 they run while the player is online, they don't need to be called Link to comment Share on other sites More sharing options...
Ainz Ooal Gown Posted February 18, 2020 Author Share Posted February 18, 2020 11 minutes ago, Dashplant said: Do autorun events run without placing them on the map?  Yes they will run all the time Beefy Kasplant 1 Link to comment Share on other sites More sharing options...
PyroTech03 Posted April 21 Share Posted April 21 (edited) I know this is old but it's something I'm using extensively so wanted to mention it here. Â In a recent update we now have item based event calls that allow you to call a common event within the item. Two of which are "on equip" and "on unequip" Â You can now do the same thing but without having to use an autorun as the trigger, thus not having an event needlessly running for every player. Edited April 21 by PyroTech03 Vio 1 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now