I'm having a hard time solving a recurring problem which is the method by which I will balance the damage of spells with item status. I took 2 tests today.
In the first test I created a skill called poison, where she would give a DPS for 10 seconds, I put 5 as base damage and climbing with 50% of the NPC's AP, in case 5.
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The damage of the poison ability in the parameters proposed above was around 6/7 DPS with the character having 15 points distributed in Resistencia Magic.
I equipped a shield that gave + 250 RM status bonus and the skill's DPS was 2, that is, 265 only served to block 30% of the DPS.
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I thought it was a bit out of place because my idea is not to have an exorbitant number distributed in the statuses, the way I thought I could solve this was to redo or modify the physical / magic defense formula, but only we are available the attack formulas, so how to solve that?
Question
Minamoto Yoshitsune
I'm having a hard time solving a recurring problem which is the method by which I will balance the damage of spells with item status. I took 2 tests today.
In the first test I created a skill called poison, where she would give a DPS for 10 seconds, I put 5 as base damage and climbing with 50% of the NPC's AP, in case 5.
Â
The damage of the poison ability in the parameters proposed above was around 6/7 DPS with the character having 15 points distributed in Resistencia Magic.
I equipped a shield that gave + 250 RM status bonus and the skill's DPS was 2, that is, 265 only served to block 30% of the DPS.
Â
I thought it was a bit out of place because my idea is not to have an exorbitant number distributed in the statuses, the way I thought I could solve this was to redo or modify the physical / magic defense formula, but only we are available the attack formulas, so how to solve that?
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