Worldofjimmy Posted January 18, 2020 Share Posted January 18, 2020 Hello, Â Is this normal for the editor? Â I run on version 0.6.0.161 Â Link to comment Share on other sites More sharing options...
2 panda Posted January 18, 2020 Share Posted January 18, 2020 tl;dr: Yes it is normal. The editor runs a tight-loop just like the client because it's always using 1 full thread to handle rendering, content management and network logic.Any actively rendered game will always use at least one full core. It is using 100% of 1 CPU (or more specifically it's using 100% of 1 core) but you're on a 6-core CPU so it's only using 16% (which is why your utilization is at 20% instead of 100%). Link to comment Share on other sites More sharing options...
0 Damian666 Posted January 18, 2020 Share Posted January 18, 2020 lol... on a ryzen? xD Â that's not normal imho :p Link to comment Share on other sites More sharing options...
0 Worldofjimmy Posted January 19, 2020 Author Share Posted January 19, 2020 14 hours ago, panda said: tl;dr: Yes it is normal. The editor runs a tight-loop just like the client because it's always using 1 full thread to handle rendering, content management and network logic.Any actively rendered game will always use at least one full core. It is using 100% of 1 CPU (or more specifically it's using 100% of 1 core) but you're on a 6-core CPU so it's only using 16% (which is why your utilization is at 20% instead of 100%). Thank you Panda for explanation, I was getting worried something was wrong.  Link to comment Share on other sites More sharing options...
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Worldofjimmy
Hello,
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Is this normal for the editor?
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I run on version 0.6.0.161
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