So imagine you are doing pvp in your game and when the enemy is going to die he logouts to avoid it. How would you prevent their character from disconnecting with the current state?
In the future with the source IÂ have in mind something like the character stays online for a few seconds if he is in combat(15 for example).
Did you guys manage to do something similar at the moment with "on logout" event ?
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Andical
So imagine you are doing pvp in your game and when the enemy is going to die he logouts to avoid it. How would you prevent their character from disconnecting with the current state?
In the future with the source IÂ have in mind something like the character stays online for a few seconds if he is in combat(15 for example).
Did you guys manage to do something similar at the moment with "on logout" event ?
Sorry for my bad english
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