Dear developers! Thank you for your work done, the editor is really good and has good prospects for development. However, I'm interested in one question: in future updates of the editor (if they certainly be) You can count on what you add new functionality? There are several points that slightly upset. 1. There is no way to quantify the statistics of the character through events.
2. When opening a table for manufacturing, all recipes are available at once, which were added through the editor. I would like recipes to be studied before they become available to the player.
3. All the states that are in the game are rather simple and they can not be for example add across the ordinary objects (for example, when the player eats an apple).
4. The objects from the category "Consumed" can only change HP, MP and EXP. Why do not add the ability to execute a common event?
Question
Yuri
Dear developers! Thank you for your work done, the editor is really good and has good prospects for development. However, I'm interested in one question: in future updates of the editor (if they certainly be) You can count on what you add new functionality? There are several points that slightly upset. 1. There is no way to quantify the statistics of the character through events.
2. When opening a table for manufacturing, all recipes are available at once, which were added through the editor. I would like recipes to be studied before they become available to the player.
3. All the states that are in the game are rather simple and they can not be for example add across the ordinary objects (for example, when the player eats an apple).
4. The objects from the category "Consumed" can only change HP, MP and EXP. Why do not add the ability to execute a common event?
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