Slayer Posted September 14, 2019 Share Posted September 14, 2019 What are the exact specifics of map types. I know "safe" type disables targeting disabling combat. What is diffrent about "arena" and "normal"? Link to comment Share on other sites More sharing options...
4 Weylon Santana Posted September 15, 2019 Share Posted September 15, 2019 @Slayer  Safe you already know it. Normal - can kill players with % of players drop items. Arena - can kill players but, without drop the player items.  So, even if your game have a % of player drop items on death, will not working on maps with arena atribute.  If im not mistaken. Link to comment Share on other sites More sharing options...
1 Apache_ Posted September 17, 2019 Share Posted September 17, 2019 13 hours ago, Slayer said: I'm not sure this is the only difference.... I'm hoping for a confirmed answer because I've experimented and ran out of ideas about what the intended use difference for arena and normal is. I feel like I'm missing a difference though  Safe = By default players can pass through each other, players cannot attack each other. Normal = By default players can not pass through each other, players can attack each other. If a player were to die they would drop their equipment. Arena = By default players can not pass through each other, players can attack each other. If a player were to die they would not drop their equipment. Link to comment Share on other sites More sharing options...
1 Beefy Kasplant Posted September 17, 2019 Share Posted September 17, 2019 But apparently they DO drop their equips in Arena maps. That's what people are saying at least..  Seems like a bug and also, that system is in dire need of a rework. Just make it a checkbox:  1. Can pass through players 2. Can attack others 3. Drop items on death   That way everyone can set up a map how they want to Link to comment Share on other sites More sharing options...
1 jcsnider Posted September 17, 2019 Share Posted September 17, 2019 22 minutes ago, Dashplant said: But apparently they DO drop their equips in Arena maps. That's what people are saying at least..  Seems like a bug and also, that system is in dire need of a rework. Just make it a checkbox:  1. Can pass through players 2. Can attack others 3. Drop items on death   That way everyone can set up a map how they want to  There is no room for such sound logic on this forum or in this engine. Take it elsewhere. Beefy Kasplant, Shenmue, Slayer and 1 other 4 Link to comment Share on other sites More sharing options...
0 Gibier Posted September 15, 2019 Share Posted September 15, 2019 6 minutes ago, The Bunny Gamer said:  I believe arena can have players moving through eachother  No not by default and that will depend of the config.json of the game. By default the engine have: "Passability": {   "Normal": false,   "Safe": true,   "Arena": false  That mean that the only way to move through other player is to set the maps as safe. If i'm not mistaken, normal is like safe (you can't kill player but can't walk through them) and arena let the possibility to the player to kill each other. Link to comment Share on other sites More sharing options...
0 Guest Posted September 15, 2019 Share Posted September 15, 2019 6 minutes ago, Gibier said: That mean that the only way to move through other player is to set the maps as safe. If i'm not mistaken, normal is like safe (you can't kill player but can't walk through them) and arena let the possibility to the player to kill each other. Â No, I can kill players in normal maps Link to comment Share on other sites More sharing options...
0 Slayer Posted September 15, 2019 Author Share Posted September 15, 2019 Players can be killed on any but "safe", players drop loot(except bound items) on both "normal" and "arena" types, players are passable (by default) only on "safe". The only diffrence between "normal" and "arena" is if you set ones passability to true? Link to comment Share on other sites More sharing options...
0 Guest Posted September 16, 2019 Share Posted September 16, 2019 19 hours ago, Slayer said: Players can be killed on any but "safe", players drop loot(except bound items) on both "normal" and "arena" types, players are passable (by default) only on "safe". The only diffrence between "normal" and "arena" is if you set ones passability to true? Â If this is the case, there should really be a second safe option as well. Link to comment Share on other sites More sharing options...
0 Slayer Posted September 17, 2019 Author Share Posted September 17, 2019 8 hours ago, The Bunny Gamer said:  If this is the case, there should really be a second safe option as well. I'm not sure this is the only difference.... I'm hoping for a confirmed answer because I've experimented and ran out of ideas about what the intended use difference for arena and normal is. I feel like I'm missing a difference though Link to comment Share on other sites More sharing options...
0 Dovas Posted September 17, 2019 Share Posted September 17, 2019 41 minutes ago, Apache_ said:  Safe = Par défaut, les joueurs peuvent se croiser, les joueurs ne peuvent pas s’attaquer. Normal = Par défaut, les joueurs ne peuvent pas se passer, les joueurs peuvent s’attaquer. Si un joueur mourait, il abandonnerait son équipement. Arena = Par défaut, les joueurs ne peuvent pas se passer, les joueurs peuvent s’attaquer. Si un joueur mourait, il ne laisserait pas tomber son équipement.  so what you said is the right version of the system. Link to comment Share on other sites More sharing options...
0 Slayer Posted September 17, 2019 Author Share Posted September 17, 2019 I can confirm that the player drops items on both arena and normal map types Link to comment Share on other sites More sharing options...
-2 Guest Posted September 15, 2019 Share Posted September 15, 2019 13 hours ago, Slayer said: What are the exact specifics of map types. I know "safe" type disables targeting disabling combat. What is diffrent about "arena" and "normal"?  I believe arena can have players moving through eachother Link to comment Share on other sites More sharing options...
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Slayer
What are the exact specifics of map types. I know "safe" type disables targeting disabling combat. What is diffrent about "arena" and "normal"?Â
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