I don't feel like this question was answered correctly the first time.....
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How do you make a condition upon player death? Last time I was told and someone marked best answer as at the bottom left of the common event editor. However there is actually no "player death" condition. Closest is "respawn".
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My dilemma is I want to warp a player to a "hell/underworld" map upon death. They would then do a quest before "respawning" in the normal world. However if I use "respawn" as the condition the player respawns then is warped to my "hell map".
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Any suggestions? Or am I still missing this elusive "player death" condition? If I had a way to use HP as a variable I could make the condition with a switch.. .
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Slayer
I don't feel like this question was answered correctly the first time.....
Â
How do you make a condition upon player death? Last time I was told and someone marked best answer as at the bottom left of the common event editor. However there is actually no "player death" condition. Closest is "respawn".
Â
My dilemma is I want to warp a player to a "hell/underworld" map upon death. They would then do a quest before "respawning" in the normal world. However if I use "respawn" as the condition the player respawns then is warped to my "hell map".
Â
Any suggestions? Or am I still missing this elusive "player death" condition? If I had a way to use HP as a variable I could make the condition with a switch.. .
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