I have created a reputation system in my game that uses player variables to determine whether town guards will act hostile towards the player. That works great.
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I am trying to implement an event where players can pay gold to lower a different player's reputation, basically putting a bounty on their head.
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However, setting a bounty does not seem to work. I am wondering if any of you have ideas on how to create a system like this? Or if you can spot why mine is not working?
Â
Switches 'IsPlayerX' are player switches that help identify the players.
the Switches titled 'SettingBountP[x]' are used in the conditions to make sure a page only runs if a bount yis being placed on a specific player.
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The first image is page 1 of my event, and allows the player to decide a target player.Â
Image 2 is the second page, which should lower the player's player variables.
Image 3 is the conditions for image 2.
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Thank you for any helpful advice you can send my way.
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SarcasticSloth24
Hi everyone!
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I have created a reputation system in my game that uses player variables to determine whether town guards will act hostile towards the player. That works great.
Â
I am trying to implement an event where players can pay gold to lower a different player's reputation, basically putting a bounty on their head.
Â
However, setting a bounty does not seem to work. I am wondering if any of you have ideas on how to create a system like this? Or if you can spot why mine is not working?
Â
Switches 'IsPlayerX' are player switches that help identify the players.
the Switches titled 'SettingBountP[x]' are used in the conditions to make sure a page only runs if a bount yis being placed on a specific player.
Â
The first image is page 1 of my event, and allows the player to decide a target player.Â
Image 2 is the second page, which should lower the player's player variables.
Image 3 is the conditions for image 2.
Â
Â
Â
Â
Thank you for any helpful advice you can send my way.
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