sonow Posted August 18, 2019 Share Posted August 18, 2019 Was wondering if there was a way you can change classes in game via an item or something, I wanted to make a branching like system for classes Link to comment Share on other sites More sharing options...
0 AisenArvalis Posted August 18, 2019 Share Posted August 18, 2019 Eventing system has a "Change Class" Parameter you can use for this. Link to comment Share on other sites More sharing options...
0 sonow Posted August 18, 2019 Author Share Posted August 18, 2019 Any clue how I do that? Link to comment Share on other sites More sharing options...
0 AisenArvalis Posted August 18, 2019 Share Posted August 18, 2019 If you want an item to do it. Make a common event that has the class change in it with an option box. Something like this: >Show Options[Do you want to change to class X, Yes, No] Â Â >@Yes : Â Â Â Change Class: X Â Â >@No : Â Â Â Exit Event Processing Might wanna do some item management as well as items are still consumed even if they say no. Make an item and call it class changer or w/e. Make it be an event item and assign the Class Change event to it. Boom, class change possible. Link to comment Share on other sites More sharing options...
0 sonow Posted August 18, 2019 Author Share Posted August 18, 2019 Alright thanks 😊 Link to comment Share on other sites More sharing options...
0 Gibier Posted August 18, 2019 Share Posted August 18, 2019 Personnally i would suggest you do to an event that trigger when the player level up at a specific level. This way you won't have to make an item. Link to comment Share on other sites More sharing options...
0 AisenArvalis Posted August 18, 2019 Share Posted August 18, 2019 10 hours ago, sonow said: change classes in game via an item or something  I mainly focused on this part of the question, but yes, Level Up events can do it as well. Link to comment Share on other sites More sharing options...
0 Gibier Posted August 18, 2019 Share Posted August 18, 2019 indeed but better tell that another way is possible to do that to learn the event system more. Link to comment Share on other sites More sharing options...
0 sonow Posted August 19, 2019 Author Share Posted August 19, 2019 17 hours ago, Gibier said: Personnally i would suggest you do to an event that trigger when the player level up at a specific level. This way you won't have to make an item. Actually that's what I ended up doing lol tho I have like a branch system so they have to use a /command Link to comment Share on other sites More sharing options...
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sonow
Was wondering if there was a way you can change classes in game via an item or something, I wanted to make a branching like system for classes
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