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Events that move


Neeknog

Question

Hey I figured I would use events with a sprite for the image to making a moving npc that gave quests to players. I ran into a bit of a problem, the quest giver goes into areas that should not be able to be walked on my npcs. Is there another way to go about this sense the events that move do not avoid the npc avoid attribute? My houses are all open roof on the same map as the world. MY doors are not block attributed, they are little animations that open as the players walk through them. So i need the doors to have npc avoid on them to keep them in.

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