I'm interested in making static enemies that don't move after they spot the players to create a sort of bullet hell scenario (I've got the spells working fine.)
I've noticed the speed stat appears to be tied to running speed; Is their a way I can change client strings/ config to make a speed of 0 result in no movement?
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Ikelos
Greetings,
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I'm interested in making static enemies that don't move after they spot the players to create a sort of bullet hell scenario (I've got the spells working fine.)
I've noticed the speed stat appears to be tied to running speed; Is their a way I can change client strings/ config to make a speed of 0 result in no movement?
Β
Thanks in advance,
-Ikelos
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