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WIP Exorcia (working title)


Kyletok

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Please Join the Discord! https://discord.gg/pcQsZQW

 

 

 

Story:
 

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Concept:

The game will have a class-less system, allowing players to choose their path according to how they leveled their skills.

While there are 5 skills (Brawn, Agility, Mantra, Vitality, and Spirit), there are three unique combat elements that can be utilized by our Exorcists.

 

Combat Elements:

Exorcists are able to use Mantra Cards, Cursed Weapons and Prayers

 

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Mantra Cards:

Inspired by the way runes used to work in oldschool runescape, Mantra cards are to be consumed in order to cast powerful spells!

Those who choose to focus on their Mantra skill will be able to unlock many card combinations to create different diverse effects.

 

Obtaining Mantra Cards:

Mantra Cards are obtainable by purchasing blank cards (first from the left in the picture) from an NPC, and visiting the corresponding altar of the Mantra you want to imbue your card with. The Sky Mantra is up in the mountains, the Life Mantra is deep in the forest, etc. Time and Death altars are within extremely unsafe areas, where you are at risk of killer players and powerful wraiths taking your life and your items! If you choose to focus ONLY on Mantras, keep in mind that you have to keep replenishing your deck of cards!

In the picture below I am imbuing a Blank Card with a Life Mantra

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Cursed Weapons:

Weapon based combat focuses on maximizing the quality of your weapon and base damage. 

Melee weapons like swords, and ranged weapons like guns, all have a base damage. Those who choose to focus on their weapon based combat abilities will have to focus on increasing their base damage output with equipment and Skills (Brawn for melee and Agility for ranged). Exorcists will be able to find Weapon Masters around the world who will teach them special moves for their weapon of choice.

 

Using melee weapons require no resource input, not even energy of any sort, but they do have durability and need to be fixed occasionally.

Using ranged weapons, however, will require Ammo. Bullets for guns, and arrows for bows. A benefit of this is that Ammo can have an elemental attribute, giving you extra damage against certain foes.

 

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Prayers:

Based on the idea of toggle buffs used to aid Exorcists in combat.

Prayers are toggle-able buffs that once activated, will drain the Exorcists's prayer points until the Prayer is turned off or until all the Prayer points run out. The prayers can help with increasing damage output, decreasing incoming damage, assisting Mantras, and restoring Hit-points over time; among other uses. Prayers are unlocked as the level of the Spirit skill goes up.

 

The Prayers that are unlocked will depend on how you build your skills, for example: if you Build Spirit and Brawn, you will unlock prayers that will allow the Exorcists to deal heavy damage with their bare fists! Another example is if you build Spirit and Mantra, you can unlock Prayers that can reduce the usage of cards when casting spells. Prayer Points increase with Spirit, but can also increase with equipment!

 

 

Character Progression:

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Open World PvP:

MURDERER! yup, you can kill other players in areas that are not marked safe. Killing another player in an unsafe zone will cause their items to drop, giving you their valuable loot! However, killing other players will give you the murderer status, making you everyone's enemy. You will not be punished for killing Murderers.

Murder Status expires after an hour, during that time most NPC's will reject you, therefore you cannot store your items in the bank. Should be an interesting hour. Logging out will pause the count down on your status. You have to be online for an hour.

 

Dynamic NPC relationship:

Quests will dynamically change the way the world reacts to the player, as there are different npc groups that can become allies or enemies. There will be a special window that will show the relationships that the player gained with NPC groups - which can make some areas more or less dangerous for the Exorcist, depending on if they made new enemies or new allies.

 

Engine:

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Progress:
 

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Current Staff:

*me*

 

Sample Content:

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Best of luck, looks like a promising start! I think if you added some shadows to your tilesets it would bring out wonders in your maps and entities. 

 

Also side note, as for a PK system when B6 is released you will definitely be able to make a complex PVP system with events!

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  On 8/9/2019 at 8:07 AM, Kibbelz said:

Best of luck, looks like a promising start! I think if you added some shadows to your tilesets it would bring out wonders in your maps and entities. 

 

Also side note, as for a PK system when B6 is released you will definitely be able to make a complex PVP system with events!

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I agree about the shadows, just kind of struggling with deciding how I want to do it (downward shadows, or sideways like in rpg maker, etc)

And yeah I read about B6 earlier, very excited to try it!

 

  On 8/9/2019 at 8:26 AM, Ainz Ooal Gown said:

Love the idea of Mantra Cards and your graphics are very good. Best of luck buddy.

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Glad you like it!

These are the Mantra Cards icons: 

ο»Ώο»Ώο»Ώο»Ώο»Ώο»Ώο»Ώ8485ad9ce04e93be2a66813562d3356f.png426b6ed2b2508e233362adfd0217e274.png8d2ef8d119485adf4917d1f8bccf675f.png6a025edb8eda4bc424df0d8ebc35e909.pngbfa395d6f524bd9d28d0ebc8f962726d.png82ac4a9df1d1a0ac6eba677ed5e8a1b0.png72ef948e57efe313b83e2e50f9a6a151.pngbaeeb69582105f3307fcbabf43d25016.png

Imbued cards are untradable, so the only way of obtaining them is by buying blank cards and imbuing them yourself. Night, Time and Death are cards that have to be imbued in really dangerous areas where pvp is fully allowed with no punishment. 

Time and Death are volatile cards, which means they can harm the user. 

 

 

 

edit:

 

This is the UI design I'm gonna go for. Kind of struggling with the Json right now s: 

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im interested with mantra cards idea. never played runescape so i dont know how they exactly work. is each mantra cards contain set of spells, or you can combine different mantra cards to cast specific spell ?

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This is how I plan to build character progression in the game:

 

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If anyone has any questions please ask so I know to put the answer back in there.

 

  On 8/11/2019 at 12:20 AM, Nekloire said:

im interested with mantra cards idea. never played runescape so i dont know how they exactly work. is each mantra cards contain set of spells, or you can combine different mantra cards to cast specific spell ?

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Mantra cards are just items, and when using these cards will show the on top of the exorcists, letting everyone around them know which combination they are preparing.

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so yeah it's like the second thing you said, you can combine different mantra cards to cast a specific "spell".

for example Sky Mantra 426b6ed2b2508e233362adfd0217e274.png x1 will let the Exorcist throw a sky card to 5 tiles, or Sky Mantra 426b6ed2b2508e233362adfd0217e274.png x2 and Sun mantra 8d2ef8d119485adf4917d1f8bccf675f.png x1 will let the exorcist throw a burning card up to 5 tiles which will apply a burning condition.

You can increase the effects of Mantra cards with equipment, but you can't increase the damage by increasing the Mantra Skill.

The Mantra skill will just make more card combinations available to the exorcist, unlocking better abilities. 

 

I should add that some combinations don't require much skill points in the mantra skill to be accessed, allowing anyone to use them. For example using the Space Mantra 82ac4a9df1d1a0ac6eba677ed5e8a1b0.png along side any other Mantra will teleport the player to the communal point where they can turn blank cards into the second card used. For example using 82ac4a9df1d1a0ac6eba677ed5e8a1b0.pngbfa395d6f524bd9d28d0ebc8f962726d.png will send you to the communal space of Life. This will serve as the teleport scrolls that send you to a town that other rpg's have.

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