In the game I'm currently creating, the player will unlock two transformations, each gives a certain amount of stats.
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In the example below, T1 for Transformation 1, and T2 for the other one.
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The problem is, I don't want the stats to be cumulative. If the player has T1 activated, and then uses the T2, the stats from the T1 will still be active.
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So, I'm asking that. It is possible to cancel the stats given by the first transformation if the player uses the second one ?
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I know I could change spells to make the first transformation don't give stats anymore, but it will basically make it pointless, which I don't want.
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Testator
Hello,
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In the game I'm currently creating, the player will unlock two transformations, each gives a certain amount of stats.
Â
In the example below, T1 for Transformation 1, and T2 for the other one.
Â
The problem is, I don't want the stats to be cumulative. If the player has T1 activated, and then uses the T2, the stats from the T1 will still be active.
Â
So, I'm asking that. It is possible to cancel the stats given by the first transformation if the player uses the second one ?
Â
I know I could change spells to make the first transformation don't give stats anymore, but it will basically make it pointless, which I don't want.
Â
Thanks.
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