Guest Posted June 28, 2019 Share Posted June 28, 2019 How would you set an NPC or event sprite to what your character looks like? Setting the NPC to it would be more useful but event would work too. Link to comment Share on other sites More sharing options...
1 Khaikaa Posted June 29, 2019 Share Posted June 29, 2019 Easiest way(the one I'm currently using) is storing the id of the character's sprite in a variable(you have to define that by yourself) and then using spawn conditions for events. For NPC you would need as many npcs as different sprites player can use at that point. Link to comment Share on other sites More sharing options...
0 Beefy Kasplant Posted June 28, 2019 Share Posted June 28, 2019 How many different options are there?  You might be able to set it with player variable Link to comment Share on other sites More sharing options...
0 Gibier Posted June 28, 2019 Share Posted June 28, 2019 24 minutes ago, Dashplant said: How many different options are there?  You might be able to set it with player variable  I though about that but would be really hard if the player have paperdoll. Link to comment Share on other sites More sharing options...
0 Guest Posted June 28, 2019 Share Posted June 28, 2019 Yeah. And there are so many sprites the player could be. Not to mention transform spells. Link to comment Share on other sites More sharing options...
0 Beefy Kasplant Posted June 29, 2019 Share Posted June 29, 2019 That's why I asked how many options :p   but yeah, if it's more than like 5, there is no a real way to do it Link to comment Share on other sites More sharing options...
0 Guest Posted June 29, 2019 Share Posted June 29, 2019 Maybe with the new copy and paste event commands. Link to comment Share on other sites More sharing options...
0 Gibier Posted June 29, 2019 Share Posted June 29, 2019 Would be really long and wouldn't worth it. Link to comment Share on other sites More sharing options...
0 Guest Posted June 29, 2019 Share Posted June 29, 2019 6 hours ago, Khaikaa said: Easiest way(the one I'm currently using) is storing the id of the character's sprite in a variable(you have to define that by yourself) and then using spawn conditions for events. For NPC you would need as many npcs as different sprites player can use at that point. Â That's a good idea. However you still need to do this for every single sprite. I have like 15. Link to comment Share on other sites More sharing options...
0 Khaikaa Posted June 30, 2019 Share Posted June 30, 2019 10 hours ago, The Bunny Gamer said: Â That's a good idea. However you still need to do this for every single sprite. I have like 15. Well... i have 47 atm, much work? Yeah, but... before source there are no many options Link to comment Share on other sites More sharing options...
0 Guest Posted June 30, 2019 Share Posted June 30, 2019 It would be easy for the devs to add a set NPC/event Sprite to player Sprite and the same with faces, because if your player Sprite is stored as a variable then it would just be varEventSprite = varPlayerSprite lol Link to comment Share on other sites More sharing options...
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How would you set an NPC or event sprite to what your character looks like? Setting the NPC to it would be more useful but event would work too.
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