How is that possible? I tried to create an event that allows for a chest to spawn when a switch is pressed, and the chest should stay open after the player got the item. I nearly did it but only with multiple switches (in switch editor) and events, for example one that is tasked to move up and replace the tile with an open chest) but even then its not possible due to when two events collide action button trigger doesn't work anymore.Â
Frankly it's just extremly buggy.Â
Â
It would be much easier if there was a command in event editor that allows for spawning items and resources. Or am I missing something and it's there, just a little more hidden?Â
Â
Also I tried to create a locked door that gives access when the player has a key. For that I used two events, one moving again and replacing a tile nd one blocking access and moving when the player has a key. It works but... it was pretty hard to program. It seems like it isn't possible to make an event passable when a certain condition is met. I tried to do it via a second page but it doesn't work, the event editor always ignores one page.
Question
dummpf
How is that possible? I tried to create an event that allows for a chest to spawn when a switch is pressed, and the chest should stay open after the player got the item. I nearly did it but only with multiple switches (in switch editor) and events, for example one that is tasked to move up and replace the tile with an open chest) but even then its not possible due to when two events collide action button trigger doesn't work anymore.Â
Frankly it's just extremly buggy.Â
Â
It would be much easier if there was a command in event editor that allows for spawning items and resources. Or am I missing something and it's there, just a little more hidden?Â
Â
Also I tried to create a locked door that gives access when the player has a key. For that I used two events, one moving again and replacing a tile nd one blocking access and moving when the player has a key. It works but... it was pretty hard to program. It seems like it isn't possible to make an event passable when a certain condition is met. I tried to do it via a second page but it doesn't work, the event editor always ignores one page.
Â
Thanks for your help.Â
Link to comment
Share on other sites
5 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now