Gibier Posted June 17, 2019 Share Posted June 17, 2019 I'm not sure why but my event triggered by 'on respawn' stop running at some point. Not sure why cause the event seems ok and run well when i launch it from another event. Â Link to comment Share on other sites More sharing options...
0 jcsnider Posted June 17, 2019 Share Posted June 17, 2019 Events stop as soon as the conditions are no longer met or the player is warped away. This behavior is new in B5 but was always intended. Â When you set the Mort switch to true the Page 3 conditons are no longer met and no more commands are run. Link to comment Share on other sites More sharing options...
0 Khaikaa Posted June 17, 2019 Share Posted June 17, 2019 could you show the spawn conditions of all pages? Link to comment Share on other sites More sharing options...
0 Gibier Posted June 17, 2019 Author Share Posted June 17, 2019 3 minutes ago, Khaikaa said: could you show the spawn conditions of all pages?  All the other page have an autorun trigger  page 3  page 2  page 1   Link to comment Share on other sites More sharing options...
0 Gibier Posted June 17, 2019 Author Share Posted June 17, 2019 2 minutes ago, jcsnider said: Events stop as soon as the conditions are no longer met or the player is warped away. This behavior is new in B5 but was always intended. Â When you set the Mort switch to true the Page 3 conditons are no longer met and no more commands are run. Â Then why the event run all the 3 page when i start this event with another event? Bug? Link to comment Share on other sites More sharing options...
0 jcsnider Posted June 17, 2019 Share Posted June 17, 2019 1 minute ago, Gibier said: Â Then why the event run all the 3 page when i start this event with another event? Bug? Â Because when Event A starts Event B it checks at the start if the Event B commands can run. Â It then runs the Event B commands while the Event A conditions are met. Link to comment Share on other sites More sharing options...
0 Gibier Posted June 17, 2019 Author Share Posted June 17, 2019 1 minute ago, jcsnider said:  Because when Event A starts Event B it checks at the start if the Event B commands can run.  It then runs the Event B commands while the Event A conditions are met.  Oh i'll do that then Link to comment Share on other sites More sharing options...
0 jcsnider Posted June 17, 2019 Share Posted June 17, 2019 Better solution is to move that "Set Switch" to the bottom. Â Technically the Common Event command should work just like normal events do now. It might be fixed at anytime. Link to comment Share on other sites More sharing options...
0 Gibier Posted June 17, 2019 Author Share Posted June 17, 2019 Even if i've moved the switch at the bottom it still stop after one of the conditions of the list isn't right. Link to comment Share on other sites More sharing options...
Question
Gibier
I'm not sure why but my event triggered by 'on respawn' stop running at some point. Not sure why cause the event seems ok and run well when i launch it from another event.
Â
Link to comment
Share on other sites
8 answers to this question
Recommended Posts