AlexandreKayle Posted May 11, 2019 Share Posted May 11, 2019 I'd like to create a button to jump, but I do not know how to do this, anyone know? Link to comment Share on other sites More sharing options...
3 Kibbelz Posted May 11, 2019 Share Posted May 11, 2019 Its not possible currently until source code is available. Link to comment Share on other sites More sharing options...
1 Gibier Posted May 11, 2019 Share Posted May 11, 2019 2 hours ago, Ainz Ooal Gown said: You can achieve a jump "like" affect through events (basically just move routes or teleports but wont be greatest). Â Would be even more appealing to do this when next version comes out and you can make the character invisible, as you make the char invisible then play a jump animation. Â How does the player would be able to jump on top of a blocked tile? Link to comment Share on other sites More sharing options...
0 buu Posted May 11, 2019 Share Posted May 11, 2019 5 minutes ago, Gibier said: Â How does the player would be able to jump on top of a blocked tile? He said a jump like effect. not function Ainz Ooal Gown 1 Link to comment Share on other sites More sharing options...
0 Gibier Posted May 11, 2019 Share Posted May 11, 2019 yeah but why suggest something that dont even do what AlexandreKayle want Link to comment Share on other sites More sharing options...
0 Agoraphobic Posted May 12, 2019 Share Posted May 12, 2019 Right now the "Dash" function could be used in place of it because it can avoid collision,etc? Link to comment Share on other sites More sharing options...
0 Ainz Ooal Gown Posted May 12, 2019 Share Posted May 12, 2019 13 hours ago, Gibier said: Â How does the player would be able to jump on top of a blocked tile? Â Make the event so it acts like a block and have the interaction as player action (so it will have a button for the action). Then all you have to do is move the us a move route to go through the event. Like I said its not perfect but its a different way of looking at the issue using the event system. Â I was only providing a possible different solution as a workaround until source comes out. Link to comment Share on other sites More sharing options...
0 Gibier Posted May 12, 2019 Share Posted May 12, 2019 1 hour ago, Ainz Ooal Gown said:  Make the event so it acts like a block and have the interaction as player action (so it will have a button for the action). Then all you have to do is move the us a move route to go through the event. Like I said its not perfect but its a different way of looking at the issue using the event system.  I was only providing a possible different solution as a workaround until source comes out.  Indeed, but that would be a lot of work and performance decrease cause almost every block would be replace by event which will probably break between each other cause thats what the maps do after a certain amount. I don<t really see a point of loosing time to make a system that wont work properly. Would be more useful to work on other side of a game while waiting the source. Link to comment Share on other sites More sharing options...
-1 Ainz Ooal Gown Posted May 11, 2019 Share Posted May 11, 2019 You can achieve a jump "like" affect through events (basically just move routes or teleports but wont be greatest). Â Would be even more appealing to do this when next version comes out and you can make the character invisible, as you make the char invisible then play a jump animation. Link to comment Share on other sites More sharing options...
Question
AlexandreKayle
I'd like to create a button to jump, but I do not know how to do this, anyone know?
Link to comment
Share on other sites
8 answers to this question
Recommended Posts