Guest Posted April 7, 2019 Share Posted April 7, 2019 BOOMBOX TUTORIAL  Rules for using: You don't have to put my name in credits but it would be nice  Here is a simple-ish tutorial on how to make a boombox item. One player at a time can play a song and anyone on the same map will hear it.  Go and find some songs and put them into your /sounds or /music folder. We will for this tutorial have 2.  [SOUNDS]  Song 1 Song 2  So. Let's have two maps for instance. You can have infinite.  [MAPS] Map1 Map2  Go into variables and make these GLOBAL variables:  [GLOBAL VARIABLES]  Boombox Map ID Boombox Song ID  Go into items editor and make a boombox item. Then, make it an "event" item. Set the event to a new common event. Then, add these commands to your common event:  Spoiler Show Options: "What song would you like to play?" Choices: "Song1" "Song2" "  <------------ #If you want more than 4 songs, make song 1 song 2 stop song and next list, and under next list do more options song 3 song 4 etc.  Under Song 1:              set global variable "Boombox Song ID" to 1 Under Song 2:              set global variable "Boombox Song ID" to 2 Under Stop Song:              set global variable "Boombox Song ID" to 0  Conditional Branch: if map = "Map1":              set global variable "Boombox Map ID" to 1 Conditional Branch: if map = "Map2":              set global variable "Boombox Map ID" to 2  Make a new common event and set it to AUTORUN. Add these commands to your event.  Spoiler Conditional Branch: if global variable "Boombox Song ID" = 0 (NEGATED - SELECT BOX IN BOTTOM RIGHT)              Conditional Branch: if global variable "Boombox Song ID" = 1:                              Conditional Branch: if "Boombox Map ID" = 1:                                                Conditional Branch: if map = "Map1":                                                           start sound "Song 1"                              Conditional Branch: if "Boombox Map ID" = 2:                                                Conditional Branch: if map = "Map2":                                                           start sound "Song 1"               Conditional Branch: if global variable "Boombox Song ID" = 2:                              Conditional Branch: if "Boombox Map ID" = 1:                                                 Conditional Branch: if map = "Map1":                                                           start sound "Song 2"                              Conditional Branch: if "Boombox Map ID" = 2:                                                 Conditional Branch: if map = "Map2":                                                           start sound "Song 2" Conditional Branch: if global variable "Boombox Song ID" = 0              fade sounds   Make sure you don't give the boombox to anyone other than an admin or for a high money price! :p Link to comment Share on other sites More sharing options...
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