Minamoto Yoshitsune Posted March 8, 2019 Share Posted March 8, 2019 How can I make an event item not consumable? or that it does not consume the entire quantity of the item? Link to comment Share on other sites More sharing options...
0 Minamoto Yoshitsune Posted March 8, 2019 Author Share Posted March 8, 2019 a thousand excuses, but it seems that this has already been corrected, in the previous version I had this problem, but I just did the tests to create the bug topic, but it seems to be fixed. doubts solved. Link to comment Share on other sites More sharing options...
0 Gibier Posted March 8, 2019 Share Posted March 8, 2019 At this time the only thing you can do it's put a command 'give item' to give another event item that the player used. Link to comment Share on other sites More sharing options...
0 Minamoto Yoshitsune Posted March 8, 2019 Author Share Posted March 8, 2019 The problem is when the item is in stock. for example I have 30 units of x item and when I use 1 ends disappearing the 30. Link to comment Share on other sites More sharing options...
0 jcsnider Posted March 8, 2019 Share Posted March 8, 2019 Sounds like a bug....  If you can get us a screenshot of your item config, and a quick gif/screencap of the behavior in a bug report we'll look into it  https://www.ascensiongamedev.com/bug_tracker/intersect/?do=form&d=2 Link to comment Share on other sites More sharing options...
0 jcsnider Posted March 8, 2019 Share Posted March 8, 2019 Weird, but okay. Let us know if problems persist. Link to comment Share on other sites More sharing options...
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Minamoto Yoshitsune
How can I make an event item not consumable? or that it does not consume the entire quantity of the item?
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