Guest Posted June 11, 2019 Share Posted June 11, 2019 Where is the show/hide players on a map command? Or has it not been released yet? :v Link to comment Share on other sites More sharing options...
Kibbelz Posted June 12, 2019 Author Share Posted June 12, 2019 12 hours ago, The Bunny Gamer said: Where is the show/hide players on a map command? Or has it not been released yet? :v Not been released. Link to comment Share on other sites More sharing options...
Sweet Candy Posted June 12, 2019 Share Posted June 12, 2019 Hey @Kibbelz do not you know how much they need to launch the B6? PD: my anxiety is broken me inside Link to comment Share on other sites More sharing options...
jcsnider Posted June 12, 2019 Share Posted June 12, 2019 There a roadmap right here that we actually keep updated.... https://www.ascensiongamedev.com/forum/90-roadmap/ Sweet Candy 1 Link to comment Share on other sites More sharing options...
Khaikaa Posted June 12, 2019 Share Posted June 12, 2019 1 hour ago, jcsnider said: There a roadmap right here that we actually keep updated.... https://www.ascensiongamedev.com/forum/90-roadmap/ Â Lies, it's not updated :'( Link to comment Share on other sites More sharing options...
davidsaid06 Posted June 21, 2019 Share Posted June 21, 2019 With the damage event spell there will be an option to make damage through events ? I have a poison spell and i want to add an antidote , but it is not posible to stop the damage over time, so i'm planning on a different aproach with event damage. Link to comment Share on other sites More sharing options...
Weylon Santana Posted August 20, 2019 Share Posted August 20, 2019 Hey @Kibbelz have you plans to make the Dash Spells, cross through the player or npc? Currently the player or NPC acts as a block for this type of spell. It would be a good addition to the intersect combat system. At least have checkboxes that allow crossing through the player / npc with the dash. Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted August 20, 2019 Share Posted August 20, 2019 2 hours ago, Weylon Santana said: Hey @Kibbelz have you plans to make the Dash Spells, cross through the player or npc? Currently the player or NPC acts as a block for this type of spell. It would be a good addition to the intersect combat system. At least have checkboxes that allow crossing through the player / npc with the dash.  That would make it a teleport spell, not a dash spell Weylon Santana 1 Link to comment Share on other sites More sharing options...
Kibbelz Posted August 20, 2019 Author Share Posted August 20, 2019 1 hour ago, Dashplant said:  That would make it a teleport spell, not a dash spell He wants the dash to ignore unit collision.  4 hours ago, Weylon Santana said: Hey @Kibbelz have you plans to make the Dash Spells, cross through the player or npc? Currently the player or NPC acts as a block for this type of spell. It would be a good addition to the intersect combat system. At least have checkboxes that allow crossing through the player / npc with the dash. I'll keep this in mind for future combat improvements but no promises at the moment. Weylon Santana 1 Link to comment Share on other sites More sharing options...
Weylon Santana Posted August 20, 2019 Share Posted August 20, 2019 3 hours ago, Dashplant said:  That would make it a teleport spell, not a dash spell Not at all. teleport spell takes you to the player. the dash in this case would make you cross the player (could even damage) That would be great since the attacks always go forward. Crossing the player and catching him from behind would make a good combo, and bring a little more action, even more if combined with stealth. Link to comment Share on other sites More sharing options...
Slayer Posted August 20, 2019 Share Posted August 20, 2019 Quote 6 hours ago, Weylon Santana said: Not at all. teleport spell takes you to the player. the dash in this case would make you cross the player (could even damage) That would be great since the attacks always go forward. Crossing the player and catching him from behind would make a good combo, and bring a little more action, even more if combined with stealth.  Agreed, like a "backstab" type attack. Would need a way to modify the crit multiplier and essentially thats what you would have.  Weylon Santana 1 Link to comment Share on other sites More sharing options...
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