AccurateNoodle Posted March 6, 2019 Share Posted March 6, 2019 2 hours ago, Apache_ said: make a post so someone with more knowledge can answer how that's done. @Taykox @Apache_ Not only that, it's off topic .. Link to comment Share on other sites More sharing options...
Kibbelz Posted March 6, 2019 Author Share Posted March 6, 2019 Edited main thread. Â Update: - Now we have event spells that can deal damage - We also have the option to have bound spells - Player and global variables can now be added/subtracted from other player and global variables in the event editor! Xeno, Pixellife, JBosc and 10 others 11 2 Link to comment Share on other sites More sharing options...
Gibier Posted March 7, 2019 Share Posted March 7, 2019 2 hours ago, Kibbelz said: Edited main thread. Â Update: - Now we have event spells that can deal damage - We also have the option to have bound spells - Player and global variables can now be added/subtracted from other player and global variables in the event editor! Â Nice to see that almost every of my dbz game are now fix with this update xD Link to comment Share on other sites More sharing options...
dxxknight Posted March 7, 2019 Share Posted March 7, 2019 A feature I'd love to see is the ability to subtract health from players with Events for traps or if you want to slowly kill the player if they get too drunk in game. I am loving the features being added so far though! Link to comment Share on other sites More sharing options...
ODestroyeR BR Posted March 7, 2019 Share Posted March 7, 2019 updates thank you it would be great if the skills had a chance to apply status and multiple status on the target  Example Powerful Strike - has 50% chance to fool the target Ice Beat - has 50% chance to freeze the target and leave it Slow for 3 sec  Another suggestion would be Dot based on the maximum life of the target or based maximum damage and pure damage would be great to create Burn and Poison in the spells with more possibilities Link to comment Share on other sites More sharing options...
panda Posted March 7, 2019 Share Posted March 7, 2019 Guys this is a dev blog not your wishlist to Santa. Â There's a section for suggestions, go use it please. Xeno, Khaikaa, Weylon Santana and 4 others 1 5 1 Link to comment Share on other sites More sharing options...
Ainz Ooal Gown Posted March 8, 2019 Share Posted March 8, 2019 Awesome stuff guys!! Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted March 20, 2019 Share Posted March 20, 2019 Hey @Kibbelz, got a question for ya.  When using an event spell now, can you still set it as a projectile?  Thanks for answering! Link to comment Share on other sites More sharing options...
Kibbelz Posted March 20, 2019 Author Share Posted March 20, 2019 7 hours ago, Dashplant said: Hey @Kibbelz, got a question for ya.  When using an event spell now, can you still set it as a projectile?  Thanks for answering! Yes and other spell types. Same as a combat spell just can do damage too. Beefy Kasplant 1 Link to comment Share on other sites More sharing options...
Kibbelz Posted March 21, 2019 Author Share Posted March 21, 2019 UPDATE:  Added the option to set event switches and variables for all members of a party when interacting with events (for party related dungeons mostly). Added the ability to quick cast spells from items without learning the spell. Added item rarity (Common, Uncommon, Rare, Epic, Legendary) all with separate coloured text. (This can be disabled by selecting rarity of "none")  Beefy Kasplant, faller-magie, buu and 10 others 12 1 Link to comment Share on other sites More sharing options...
buu Posted March 21, 2019 Share Posted March 21, 2019 Fkn lit Kibbelz and Xeno 2 Link to comment Share on other sites More sharing options...
AccurateNoodle Posted March 21, 2019 Share Posted March 21, 2019 54 minutes ago, Kibbelz said: UPDATE:  Added the option to set event switches and variables for all members of a party when interacting with events (for party related dungeons mostly). Added the ability to quick cast spells from items without learning the spell. Added item rarity (Common, Uncommon, Rare, Epic, Legendary) all with separate coloured text. (This can be disabled by selecting rarity of "none")  @Kibbelz wow Kibbelz 1 Link to comment Share on other sites More sharing options...
Sweet Candy Posted March 21, 2019 Share Posted March 21, 2019 3 hours ago, Kibbelz said: UPDATE: Added item rarity (Common, Uncommon, Rare, Epic, Legendary) all with separate coloured text. (This can be disabled by selecting rarity of "none")   I love this update <3 Im waiting 4 it <3 Pixellife 1 Link to comment Share on other sites More sharing options...
Ainz Ooal Gown Posted April 6, 2019 Share Posted April 6, 2019 Does the check equipment have the ability to remove the item equipped? Or is it just a check condition?  Be good to have the ability to remove an item from equipment slots to be used with paper doll and transformations, as if you have paperdoll graphics and a transformation spell to a different sprite such as a wolf, then the paperoll  will no longer align. Shilo 1 Link to comment Share on other sites More sharing options...
Shilo Posted April 6, 2019 Share Posted April 6, 2019 1 hour ago, Ainz Ooal Gown said: Does the check equipment have the ability to remove the item equipped? Or is it just a check condition?  Be good to have the ability to remove an item from equipment slots to be used with paper doll and transformations, as if you have paperdoll graphics and a transformation spell to a different sprite such as a wolf, then the paperoll  will no longer align. +1 I know this isn't meant to for suggestion thread. But I entirely agree. I don't remember the details, but I recall the transformation combined with paperdolling had much to desire. Also I believe there was no way to cancel spells which was a huge bummer. Ainz Ooal Gown 1 Link to comment Share on other sites More sharing options...
Kibbelz Posted May 21, 2019 Author Share Posted May 21, 2019 Today I added a taunt spell to Intersect. Not worthy of making a new dev blog so I'll post it here.  How it works vs npcs: Forces the target to be the caster and the npc will chase and attack you only  how it works vs players: Forces the players target to be the caster and cannot be changed until the status is removed. The player can move freely though just can only attack the target that taunted them. (Reason for this behaviour is due to the amount of effort it would take to force the player to move that is anti-hackable thus isn't worth the time) Kyrise, Beefy Kasplant, Vus and 5 others 8 Link to comment Share on other sites More sharing options...
Apache_ Posted May 22, 2019 Share Posted May 22, 2019 Is this something NPCs can use as well? Either way excellent addition. Link to comment Share on other sites More sharing options...
Kibbelz Posted May 22, 2019 Author Share Posted May 22, 2019 8 hours ago, Apache_ said: Is this something NPCs can use as well? Either way excellent addition. Yes. Link to comment Share on other sites More sharing options...
Apache_ Posted May 22, 2019 Share Posted May 22, 2019 That is an amazing combat update. Thanks for the hard work. Link to comment Share on other sites More sharing options...
Khaikaa Posted May 22, 2019 Share Posted May 22, 2019 I didn't notice this changes(the party switch/variable changes, spells through items and taunt), great adds @Kibbelz  I know this may not be the correct place for this, but would it be possible to add a check box or something so items casting events(for example) doesn't disappear? I know that you can give it back to the player through the event you call but still Link to comment Share on other sites More sharing options...
Kibbelz Posted May 22, 2019 Author Share Posted May 22, 2019 @Khaikaa you should be able to quick cast a spell through items and spells cast events without consuming the item in b6. Khaikaa 1 Link to comment Share on other sites More sharing options...
ODestroyeR BR Posted May 23, 2019 Share Posted May 23, 2019 @ Kibbelz Great additions Does the effect of sleep have a way of getting the alvo to wake up when he gets hit?  Link to comment Share on other sites More sharing options...
Kibbelz Posted May 24, 2019 Author Share Posted May 24, 2019 16 hours ago, igorlipe93 said: @ Kibbelz Great additions Does the effect of sleep have a way of getting the alvo to wake up when he gets hit?  Not currently. Works the same as a stun just different text. (Was quite commonly requested to work this way) Link to comment Share on other sites More sharing options...
Khaikaa Posted May 28, 2019 Share Posted May 28, 2019 Hey @Kibbelz, have you plans to add the lifesteal and cooldown reduction effects to the spells? Link to comment Share on other sites More sharing options...
Kibbelz Posted May 28, 2019 Author Share Posted May 28, 2019 50 minutes ago, Khaikaa said: Hey @Kibbelz, have you plans to add the lifesteal and cooldown reduction effects to the spells? Not currently. Link to comment Share on other sites More sharing options...
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