I have a question that regards the limitations on designing the environment in intersect, and how likely it is to become easier once the source goes open.
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When I used to work on rpg maker, I hated the grid design of mapping so I always utilized parallax mapping systems.Â
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I recently began designing a game in intersect by making maps on photoshop and just dropping them on map as if they were tilesets. but I want to know how risky it is doing it this way in terms of file size once the game is relesed.
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Kyletok
I have a question that regards the limitations on designing the environment in intersect, and how likely it is to become easier once the source goes open.
Â
When I used to work on rpg maker, I hated the grid design of mapping so I always utilized parallax mapping systems.Â
Â
I recently began designing a game in intersect by making maps on photoshop and just dropping them on map as if they were tilesets. but I want to know how risky it is doing it this way in terms of file size once the game is relesed.
Â
heres a cute example of what I'm trying to design
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