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Maps Getting Deleted


XIVashIX

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I'm not sure what's happening but my maps are getting erased. They're not getting completely deleted, just erasing all the tiles that I set onto them. I've been laying out the entire world before doing details so yesterday I had 1007 maps planned out. This morning I start up the stuff and it deleted 131 maps, there were black squares everywhere. So I go and fill them in again and save. This time I open the editor and 48 maps have been deleted. What's going on? Is there a map limit or something?

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https://www.ascensiongamedev.com/bug_tracker/intersect/map-loss-bug-r1585/

 

@Xenogene reported this yesterday. It seems that it’s only happening is very large games/worlds. (Like 1k+ maps)

 

Probably the new DB system timing out while trying to determine all of the changes and send them on to the database itself. 

 

Ill be sending you all PMs soon with an updated server which should output more information into the logs for me to look into. 

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40 minutes ago, jcsnider said:

@moscano , @XIVashIX , @Xenogene : Por favor, complete as seguintes tarefas para mim?

 

  • Exclua seus logs do servidor na pasta Server / Logs.
  • Baixe e substitua seu servidor por este.
  • Recrie esse problema.
  • Compacte toda a pasta de registros, faça o upload para o nosso host de arquivos e cole o link abaixo para que eu os analise.

http://ascensiongamedev.com/resources/filehost/7d9267aaaa2257836c662b880dba26ab.rar

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Alright, I dunno how many maps I put down, somewhere between 50-80 and when I was done, 9 of them were erased. Also, since I changed to the other server you sent, I've had the client editor crash twice, never had that happen before. The server crashed once when I tried to exit as well.

 

http://www.ascensiongamedev.com/resources/filehost/79abe506e0441214bded8efc7a686124.zip

 

Thanks for all your work!

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2019-02-21 12:35:31.769 [Debug] Loaded new formula from BaseExp * Power(Gain, Level).
2019-02-21 12:35:31.772 [Debug] Loaded new formula from BaseExp * Power(Gain, Level).
2019-02-21 12:35:31.781 [Debug] Loaded new formula from BaseExp * Power(Gain, Level).
2019-02-21 12:35:35.332 [Debug] Loaded new formula from Floor(BaseExp * Pow(Gain, Level - 1)).
2019-02-21 12:35:35.368 [Debug] Loaded new formula from Floor(BaseExp * Pow(Gain, Level - 1)).
2019-02-21 12:35:35.369 [Debug] Loaded new formula from Floor(BaseExp * Pow(Gain, Level - 1)).
2019-02-21 12:35:35.369 [Debug] Loaded new formula from Floor(BaseExp * Pow(Gain, Level - 1)).
2019-02-21 12:35:35.370 [Debug] Loaded new formula from Floor(BaseExp * Pow(Gain, Level - 1)).
2019-02-21 12:35:35.370 [Debug] Loaded new formula from Floor(BaseExp * Pow(Gain, Level - 1)).
2019-02-21 12:35:49.087 [Info] Listening on 0.0.0.0:5400.
2019-02-21 12:35:49.158 [Info] Game DB Save - Took 597ms to complete.
2019-02-21 12:35:50.844 [Warn] UPnP Could Not Open UDP Port 5400
Open.Nat.MappingException: Error 718: ConflictInMappingEntry
   at Open.Nat.SoapClient.GetXmlDocument(String response)
   at Open.Nat.SoapClient.<InvokeAsync>d__3.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Open.Nat.StreamExtensions.<TimeoutAfter>d__7`1.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Open.Nat.UpnpNatDevice.<CreatePortMapAsync>d__4.MoveNext()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.GetResult()
   at Intersect.Server.Networking.Helpers.UpnP.<OpenServerPort>d__5.MoveNext() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Server\Classes\Networking\Helpers\UPnP.cs:line 45
2019-02-21 12:35:52.379 [Info] Player DB Save - Took 0ms to complete.
2019-02-21 12:36:06.997 [Info] Connection approved [e8379002-244e-450e-9d15-202294df35b8].
2019-02-21 12:36:07.027 [Debug] Connection established to remote [e8379002-244e-450e-9d15-202294df35b8/127.0.0.1:49914].
2019-02-21 12:36:07.028 [Info] Connected [e8379002-244e-450e-9d15-202294df35b8].
2019-02-21 12:36:40.242 [Error] Received unhandled exception from Name:Intersect Server.exe
There are no context policies.
.
2019-02-21 12:36:40.248 [Error] Message: Object reference not set to an instance of an object.
2019-02-21 12:36:40.255 [Error] Stack Trace:    at Intersect.Server.Networking.PacketSender.SendMap(Client client, Guid mapId, Boolean allEditors) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Server\Classes\Networking\PacketSender.cs:line 138
   at Intersect.Server.Networking.PacketHandler.HandleCreateMap(Client client, Byte[] packet) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Server\Classes\Networking\PacketHandler.cs:line 717
   at Intersect.Server.Networking.PacketHandler.HandlePacket(Client client, ByteBuffer bf) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Server\Classes\Networking\PacketHandler.cs:line 88
   at Intersect.Server.Networking.PacketHandler.HandlePacket(IPacket packet) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Server\Classes\Networking\PacketHandler.cs:line 44
   at Intersect.Network.AbstractNetwork.HandleInboundData(IBuffer buffer, IConnection connection) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect (Core)\Network\AbstractNetwork.cs:line 230
   at Intersect.Network.AbstractNetwork.HandleInboundMessageAvailable(INetworkLayerInterface sender) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect (Core)\Network\AbstractNetwork.cs:line 159
   at Intersect.Network.LidgrenInterface.<.ctor>b__11_0(Object peer) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect.Network\LidgrenInterface.cs:line 120
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
   at System.Threading.ThreadPoolWorkQueue.Dispatch()
2019-02-21 12:36:40.255 [Error] Time: 2/21/2019 12:36:40 PM

--------------------------------------------------------------------------------

2019-02-21 12:36:40.631 [Info] Game DB Save - Took 455ms to complete.
2019-02-21 12:36:52.473 [Info] Player DB Save - Took 97ms to complete.
2019-02-21 12:37:52.169 [Info] Player DB Save - Took 25ms to complete.
2019-02-21 12:37:52.408 [Info] Player DB Save - Took 24ms to complete.
2019-02-21 12:37:52.442 [Info] Game DB Save - Took 272ms to complete.
2019-02-21 12:37:52.470 [Info] Player DB Save - Took 23ms to complete.
2019-02-21 12:37:52.737 [Info] Game DB Save - Took 266ms to complete.
2019-02-21 12:37:56.405 [Warn] Received message from an unregistered endpoint.
 

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It was going good for a while. I made about 60 maps and closed the server, come back, they're all still there. So I make about 40 more maps and the server crashes, now it won't even open it just says 
Process is terminated due to StackOverflowException.

 

Also, the editor was able to load things much faster than before, so that's a plus. Usually it took about 10-15 seconds to load a new map, now it makes one almost instantly. 

http://www.ascensiongamedev.com/resources/filehost/533b7cc980655aed835d6ae0e80196af.zip

 

I get the same messages as Xenogene on the server, though I didn't have that many.

 

Edit- If it helps any, when I moved the gamedata.db file in the server I was able to launch it again with my old maps. I move the files around between my backup and the actual game in case the maps saved.

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