Damian666 Posted July 31, 2016 Author Share Posted July 31, 2016 Â I'm still mapping Kibbelz, jcsnider and Agoraphobic 3 Link to comment Share on other sites More sharing options...
Damian666 Posted August 6, 2016 Author Share Posted August 6, 2016  new bark town, in johto   Route 29 Link to comment Share on other sites More sharing options...
Damian666 Posted August 8, 2016 Author Share Posted August 8, 2016 Link to comment Share on other sites More sharing options...
Damian666 Posted August 10, 2016 Author Share Posted August 10, 2016 johto so far  Link to comment Share on other sites More sharing options...
Damian666 Posted August 12, 2016 Author Share Posted August 12, 2016 small status update  Giligis, mmasportscards and or3o 3 Link to comment Share on other sites More sharing options...
Damian666 Posted August 14, 2016 Author Share Posted August 14, 2016 Â keeps growing HeadClot and mmasportscards 2 Link to comment Share on other sites More sharing options...
Puppy Posted June 6, 2017 Share Posted June 6, 2017 Update more often you little asshat. Â Love the project tho :3 Link to comment Share on other sites More sharing options...
Damian666 Posted June 6, 2017 Author Share Posted June 6, 2017 nag jc, he has the server etc, i cant do shit without it Phenomenal 1 Link to comment Share on other sites More sharing options...
jesusbleach Posted August 5, 2017 Share Posted August 5, 2017 On 15/3/2016 at 6:16 PM, Damian666 said: SO, here I am, mapping every region, starting in red/blue ofcourse Warning, humongous image xD  Hide contents  Only one word...  COOOOOOOOOOOOOL Damian666 1 Link to comment Share on other sites More sharing options...
Oddly Posted February 14, 2018 Share Posted February 14, 2018 You know ROM data is a direct rip of the data on a cartridge. It rips directly from byte 0 to the last byte in the ROM memory space. There is an address which starts the graphics resource section which you can rip the map data directly from the rom, If you map the tile data from that to your tile sheet, you may be able to just generate these maps from a ROM file. Phenomenal 1 Link to comment Share on other sites More sharing options...
Phenomenal Posted February 14, 2018 Share Posted February 14, 2018 @Crest The map format is well documented with tools being available too so unless they want a custom map that is certainly the way to go. Link to comment Share on other sites More sharing options...
panda Posted February 14, 2018 Share Posted February 14, 2018 20 minutes ago, Crest said: You know ROM data is a direct rip of the data on a cartridge. It rips directly from byte 0 to the last byte in the ROM memory space. There is an address which starts the graphics resource section which you can rip the map data directly from the rom, If you map the tile data from that to your tile sheet, you may be able to just generate these maps from a ROM file.  10 minutes ago, PhenomenalDev said: @Crest The map format is well documented with tools being available too so unless they want a custom map that is certainly the way to go. I had thought about doing this, but now that I know it's documented I'm 100% doing this. Phenomenal and Oddly 2 Link to comment Share on other sites More sharing options...
Oddly Posted February 14, 2018 Share Posted February 14, 2018 you can find info on how the gameboy memory spaces work here: http://gbdev.gg8.se/wiki/articles/Main_Page Link to comment Share on other sites More sharing options...
panda Posted February 14, 2018 Share Posted February 14, 2018 1 hour ago, Crest said: you can find info on how the gameboy memory spaces work here: http://gbdev.gg8.se/wiki/articles/Main_Page That looks to be the wrong Gameboy. Link to comment Share on other sites More sharing options...
Phenomenal Posted February 14, 2018 Share Posted February 14, 2018 @panda Which region/game are you looking to map out? Link to comment Share on other sites More sharing options...
panda Posted February 14, 2018 Share Posted February 14, 2018 30 minutes ago, PhenomenalDev said: @panda Which region/game are you looking to map out? Thought it was obvious from this thread that we're mapping out Gen 1/3 (and presumably 2) but we're also obviously not using the shit graphics from RBY/GSC. Link to comment Share on other sites More sharing options...
Phenomenal Posted February 15, 2018 Share Posted February 15, 2018 57 minutes ago, panda said: Thought it was obvious from this thread that we're mapping out Gen 1/3 (and presumably 2) but we're also obviously not using the shit graphics from RBY/GSC. In that case https://datacrystal.romhacking.net/ should be able to help with the map format in memory, don't know about actual locations in memory though. Good luck! (also you probably wont need it but I would be happy to try my hand at making a memory dumper for the maps) Link to comment Share on other sites More sharing options...
Oddly Posted February 15, 2018 Share Posted February 15, 2018 Also, memory map http://problemkaputt.de/gbatek.htm#gbamemorymap Some parts of the map data are stored in other locations, I think there is an address space for spritemap data. Link to comment Share on other sites More sharing options...
Damian666 Posted February 15, 2018 Author Share Posted February 15, 2018 you guys don't get it huh? Â Â sure we can rip and generate, but where the hell is the fun then? Â I find it more fun to do it myself... Beefy Kasplant and Khaikaa 2 Link to comment Share on other sites More sharing options...
panda Posted February 15, 2018 Share Posted February 15, 2018 14 minutes ago, Damian666 said: you guys don't get it huh? Â Â sure we can rip and generate, but where the hell is the fun then? Â I find it more fun to do it myself... Accurate maps with accurate tilesets. Every map I've seen so far by anyone has been wrong because their tilesets aren't correct. The issues are minor, but they exist and are irksome. Link to comment Share on other sites More sharing options...
Damian666 Posted February 15, 2018 Author Share Posted February 15, 2018 to each his own I guess panda Link to comment Share on other sites More sharing options...
panda Posted February 15, 2018 Share Posted February 15, 2018 15 minutes ago, Damian666 said: to each his own I guess panda Hey if you map accurately then I have no problem... but you're using inaccurate tilesets which produce inaccurate maps. Â Phenomenal 1 Link to comment Share on other sites More sharing options...
Damian666 Posted February 15, 2018 Author Share Posted February 15, 2018 thats easy panda, see a tile thats off? gimme the right one, and ill gladly use it Link to comment Share on other sites More sharing options...
Phenomenal Posted February 15, 2018 Share Posted February 15, 2018 I-I-I'm agreeing with panda... what has the world come to?! Link to comment Share on other sites More sharing options...
Sapphire Posted January 21, 2019 Share Posted January 21, 2019 If this is a Pokemon game in an ABS based engine, how will the BS work? Link to comment Share on other sites More sharing options...
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