Quick question. When you copy and paste an event that has a animation/spawn NPC, is there a way so the event keeps [THIS EVENT] on the "On/Around Entity" location? As when I copy and paste a lot of events I have to go through each one and set its On/Around Entity to [THIS EVENT], as it holds/stores the original events location for the spawn npc or animation.
Question
Ainz Ooal Gown
Quick question. When you copy and paste an event that has a animation/spawn NPC, is there a way so the event keeps [THIS EVENT] on the "On/Around Entity" location? As when I copy and paste a lot of events I have to go through each one and set its On/Around Entity to [THIS EVENT], as it holds/stores the original events location for the spawn npc or animation.
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Thanks in Advance
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