I'm trying to develop a combo point system. Essentially, I want certain spells to add to a player variable (I'll call this a "generator")Â as well as subtract from the variable.
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As it stands, I have a common event named +2. This event adds 2 to a PV which tracks this as it grows over different abilities contributions.
I then created an event spell named +2 which runs the common event +2.
This +2 event spell is then activated on collision through a projectile. This projectile is then used in the targeting type (linear projectile) of a damage spell.Â
Â
I thought this would work but I seem to be wrong. Upon use the spell does everything correct, but not update the PV. Is this the right way of going about this? Or is there a better way? Is this even possible?
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Chqp
Hi,Â
I'm trying to develop a combo point system. Essentially, I want certain spells to add to a player variable (I'll call this a "generator")Â as well as subtract from the variable.
Â
As it stands, I have a common event named +2. This event adds 2 to a PV which tracks this as it grows over different abilities contributions.
I then created an event spell named +2 which runs the common event +2.
This +2 event spell is then activated on collision through a projectile. This projectile is then used in the targeting type (linear projectile) of a damage spell.Â
Â
I thought this would work but I seem to be wrong. Upon use the spell does everything correct, but not update the PV. Is this the right way of going about this? Or is there a better way? Is this even possible?
Â
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