Sykonetic Posted January 4, 2019 Share Posted January 4, 2019 Sorry if the title is a little vague.. didn't know how to word it..  I remember there being an option to setting a NPC to guard/quest giver/ etc.. I dont see that option any longer. How can I make my NPC's "safe" or a quest giver? Link to comment Share on other sites More sharing options...
0 jcsnider Posted January 4, 2019 Share Posted January 4, 2019 Make sure the agressive checkbox is unchecked.  Then set the ‘player can attack this npc’ condition to something that’s always false (like when player level < 0).  Npc won’t be able to attack player and player won’t be able to attack Npc.  But, you probably want events for whatever you’re trying to accomplish. Npcs are only really meant for combat. Link to comment Share on other sites More sharing options...
0 Sykonetic Posted January 4, 2019 Author Share Posted January 4, 2019 So you no longer can make it interactive to "attacks". Have the chat box appear that way? Link to comment Share on other sites More sharing options...
0 jcsnider Posted January 4, 2019 Share Posted January 4, 2019 14 minutes ago, Sykonetic said: So you no longer can make it interactive to "attacks". Have the chat box appear that way?  You never could.  Make an event, give it a sprite, have it move randomly and make the first command a dialogue window. When you ‘attack’ it, it will speak. Link to comment Share on other sites More sharing options...
0 Beefy Kasplant Posted January 4, 2019 Share Posted January 4, 2019 15 minutes ago, Sykonetic said: So you no longer can make it interactive to "attacks". Have the chat box appear that way?  You can. If you make an event and give it a sprite. You will be open chatboxes, start quests, etc. Link to comment Share on other sites More sharing options...
0 Damian666 Posted January 4, 2019 Share Posted January 4, 2019 the "old" engines relied on that function, but since the event system, npc's are basically the things you attack, and all other stuff is done with events, they are so much more powerfull then npc's Link to comment Share on other sites More sharing options...
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Sykonetic
Sorry if the title is a little vague.. didn't know how to word it..
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I remember there being an option to setting a NPC to guard/quest giver/ etc.. I dont see that option any longer. How can I make my NPC's "safe" or a quest giver?Â
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