TheSandersLad Posted December 15, 2018 Share Posted December 15, 2018 Do you think there is way to make it so the tile layer your on effects the maps layers? Like when your character is behind a fringe1 rock/wall while on the ground layer: https://gyazo.com/ad0c903b3b32f66f227424c8f4059d6e and then you are on a higher layer like mask1 it changes the rockwall to act like mask1 one to make it below the character, currrently it does this and I dont know how to go around this: https://gyazo.com/90a8c3e94704201bbfd48ba9191388e6 beside just making so you can go behind like that. Link to comment Share on other sites More sharing options...
0 jcsnider Posted December 15, 2018 Share Posted December 15, 2018 There are no good options for this scenario that I know of. Any sort of custom map layer rendering effects/trickery would be hard - think about handling that with 2 players. Can’t have it both ways at the same time.  Only things I can suggest is to block off the wall or block the ability to reach the peak.   Link to comment Share on other sites More sharing options...
0 Gilgamesh Posted December 15, 2018 Share Posted December 15, 2018 Don't Intersect already have a terrain-level attribute? I don't use it for quite a while now, but I remember something like this in it. Link to comment Share on other sites More sharing options...
0 eins Posted December 15, 2018 Share Posted December 15, 2018 49 minutes ago, Gilgamesh said: Don't Intersect already have a terrain-level attribute? I don't use it for quite a while now, but I remember something like this in it.  Yes, this should work with the Z-Dimension. Its a feature that is hidden in the editor and needs a bit of understanding but should be able to handle this  See here:   Link to comment Share on other sites More sharing options...
0 Gibier Posted December 15, 2018 Share Posted December 15, 2018 I made a tutorial on the z dimension, but remember that this feature take alot of ressource. Link to comment Share on other sites More sharing options...
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TheSandersLad
Do you think there is way to make it so the tile layer your on effects the maps layers? Like when your character is behind a fringe1 rock/wall while on the ground layer:
https://gyazo.com/ad0c903b3b32f66f227424c8f4059d6e and then you are on a higher layer like mask1 it changes the rockwall to act like mask1 one to make it below the character, currrently it does this and I dont know how to go around this: https://gyazo.com/90a8c3e94704201bbfd48ba9191388e6 beside just making so you can go behind like that.
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