AccurateNoodle Posted November 25, 2018 Share Posted November 25, 2018 Hello first of all, I've never seen an ''evaded'' or ''missed'' for some reason. Perhaps it's broken?  But my main question is, how do I make it show 0's when a player hits 0?  At the moment if a player hits 0, it shows nothing. I'd like either a ''blocked!'' or a 0 showing instead of nothing  thx Link to comment Share on other sites More sharing options...
1 Zetasis Posted November 26, 2018 Share Posted November 26, 2018 Sorry but I think you’ll have to wait for the source to do something like that. Link to comment Share on other sites More sharing options...
0 AccurateNoodle Posted November 26, 2018 Author Share Posted November 26, 2018 12 hours ago, Zetasis said: Sorry but I think you’ll have to wait for the source to do something like that. Okay, but that's for a 0 right? Do you know why combat text doesn't work? Link to comment Share on other sites More sharing options...
0 Beefy Kasplant Posted November 26, 2018 Share Posted November 26, 2018 Which combat text? Link to comment Share on other sites More sharing options...
0 Push Posted November 26, 2018 Share Posted November 26, 2018 The damage text that hovers over your character.  (i.e '-1' '-2' '-1' 'stun' ) When the character takes 0 damage or evades damage, it simply doesn't have text instead of displaying 'Evade' or 'Miss' or 'Blocked'  EDIT: I found the color codes for 'Missed' & 'Blocked' text in: Server > Resources > Colors.  <ProximityMsg>argb(255,220,220,220)</ProximityMsg>  <Blocked>argb(255,0,0,255)</Blocked>  <Status>argb(255,255,255,0)</Status> <Missed>argb(255,255,255,255)</Missed>  <Critical>argb(255,255,255,0)</Critical>  <PhysicalDamage>argb(255,255,0,0)</PhysicalDamage>  <MagicDamage>argb(255,255,0,255)</MagicDamage>  <TrueDamage>argb(255,255,255,255)</TrueDamage>  <Heal>argb(255,0,255,0)</Heal>  <AddMana>argb(255,0,0,255)</AddMana>  <RemoveMana>argb(255,255,127,80)</RemoveMana>  <Dash>argb(255,0,0,255)</Dash>  <NoAmmo>argb(255,255,0,0)</NoAmmo> Looks like 'missed' is set to white, and 'blocked' looks like it is set to red. Maybe the colors have something to do with the visuals.  Link to comment Share on other sites More sharing options...
0 AccurateNoodle Posted November 26, 2018 Author Share Posted November 26, 2018 4 hours ago, CosakiGames said: The damage text that hovers over your character.  (i.e '-1' '-2' '-1' 'stun' ) When the character takes 0 damage or evades damage, it simply doesn't have text instead of displaying 'Evade' or 'Miss' or 'Blocked'  EDIT: I found the color codes for 'Missed' & 'Blocked' text in: Server > Resources > Colors.  <ProximityMsg>argb(255,220,220,220)</ProximityMsg>  <Blocked>argb(255,0,0,255)</Blocked>  <Status>argb(255,255,255,0)</Status> <Missed>argb(255,255,255,255)</Missed>  <Critical>argb(255,255,255,0)</Critical>  <PhysicalDamage>argb(255,255,0,0)</PhysicalDamage>  <MagicDamage>argb(255,255,0,255)</MagicDamage>  <TrueDamage>argb(255,255,255,255)</TrueDamage>  <Heal>argb(255,0,255,0)</Heal>  <AddMana>argb(255,0,0,255)</AddMana>  <RemoveMana>argb(255,255,127,80)</RemoveMana>  <Dash>argb(255,0,0,255)</Dash>  <NoAmmo>argb(255,255,0,0)</NoAmmo> Looks like 'missed' is set to white, and 'blocked' looks like it is set to red. Maybe the colors have something to do with the visuals.  This! I'll look unto that!  5 hours ago, Dashplant said: Which combat text? What Cosaki said. For me it never worked.  For some reason, is it broken atm?? Link to comment Share on other sites More sharing options...
0 AccurateNoodle Posted November 30, 2018 Author Share Posted November 30, 2018 @jcsnider jc does this work in b5? Link to comment Share on other sites More sharing options...
Question
AccurateNoodle
Hello first of all, I've never seen an ''evaded'' or ''missed'' for some reason. Perhaps it's broken?
Â
But my main question is, how do I make it show 0's when a player hits 0?
Â
At the moment if a player hits 0, it shows nothing. I'd like either a ''blocked!'' or a 0 showing instead of nothing
Â
thx
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