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Item carrying limit


AccurateNoodle

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You could do a autotrigger event with a condition list 'has item' then put the condition 'have 2 or more'. In the event put delete item X and a chatbox message like 'You can't have more than one copy of this item, so you dropped one'

 

If i don't mistaken, if the player have a third copy of this item the event should relaunch again until the player don't have more than one copy of this item.

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56 minutes ago, Gibier said:

You could do a autotrigger event with a condition list 'has item' then put the condition 'have 2 or more'. In the event put delete item X and a chatbox message like 'You can't have more than one copy of this item, so you dropped one'

 

If i don't mistaken, if the player have a third copy of this item the event should relaunch again until the player don't have more than one copy of this item.

Haha thanks for answering, that's exactly what I did while waiting on an answer and it worked. You're right, the event will loop if the player has 3.

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