Garlic Posted November 7, 2018 Share Posted November 7, 2018 After testing out defense, 4 defense vs 8 defense have absolutely no difference. Is there a solution to this? Also, is lifesteal broken too? Link to comment Share on other sites More sharing options...
0 OniSensei Posted November 7, 2018 Share Posted November 7, 2018 if your stats are low you wont see much difference if at all in the damage done/recieved, with low stats you need a dmg modifier of at least 10 or more to see a difference. Link to comment Share on other sites More sharing options...
0 Garlic Posted November 7, 2018 Author Share Posted November 7, 2018 4 minutes ago, defaultx said: if your stats are low you wont see much difference if at all in the damage done/recieved, with low stats you need a dmg modifier of at least 10 or more to see a difference.  So 8 defense won't negate damage from something that deals a 3 base? Link to comment Share on other sites More sharing options...
0 Khaikaa Posted November 7, 2018 Share Posted November 7, 2018 1 minute ago, Garlic said: Â So 8 defense won't negate damage from something that deals a 3 base? Have you checked your current damage formulas? Link to comment Share on other sites More sharing options...
0 Garlic Posted November 7, 2018 Author Share Posted November 7, 2018 I am also having issues with NPC regeneration but don't see a way to fix that. They're regenerating while people are in combat with them, and at a fast rate. Link to comment Share on other sites More sharing options...
0 Garlic Posted November 7, 2018 Author Share Posted November 7, 2018 1 minute ago, Khaikaa said: Have you checked your current damage formulas? <Formulas> <PhysicalDamage>Random(((BaseDamage + (ScalingStat * ScaleFactor))) * CritFactor * .8, ((BaseDamage + (ScalingStat * ScaleFactor))) * CritFactor * 1.2) * (100 / (100 + V_Defense))</PhysicalDamage>  <MagicDamage>Random(((BaseDamage + (ScalingStat * ScaleFactor))) * CritFactor * .8, ((BaseDamage + (ScalingStat * ScaleFactor))) * CritFactor * 1.2) * (100 / (100 + V_MagicResist))</MagicDamage> <TrueDamage>Random(((BaseDamage + (ScalingStat * ScaleFactor))) * CritFactor * .8, ((BaseDamage + (ScalingStat * ScaleFactor))) * CritFactor * 1.2)</TrueDamage> </Formulas> My formulas.  I don't even seem to have anything regarding defense. Link to comment Share on other sites More sharing options...
0 Khaikaa Posted November 7, 2018 Share Posted November 7, 2018 As you can see in your formulas, a difference of 4 points in defense doesn't make any difference. You have to adjust them as you need. Link to comment Share on other sites More sharing options...
0 Garlic Posted November 7, 2018 Author Share Posted November 7, 2018 Just now, Khaikaa said: As you can see in your formulas, a difference of 4 points in defense doesn't make any difference. You have to adjust them as you need. Â If I wanted something with 3 damage to deal 2 damage with you having 8 defense, what would I adjust that 100 to be? If it's possible to cause the defense to negate a % of damage instead of a flat amount that'd be ideal, but otherwise I'd like to be able to make it so 1 defense could negate say, .25 damage, meaning you'd have to put 8 defense to negate 2 damage. Does this make sense? lol. Â Â Do you also have any idea about regeneration? NPCs regen way too quickly and I need to fix that. Link to comment Share on other sites More sharing options...
0 OniSensei Posted November 7, 2018 Share Posted November 7, 2018 Just now, Garlic said: Â If I wanted something with 3 damage to deal 2 damage with you having 8 defense, what would I adjust that 100 to be? If it's possible to cause the defense to negate a % of damage instead of a flat amount that'd be ideal, but otherwise I'd like to be able to make it so 1 defense could negate say, .25 damage, meaning you'd have to put 8 defense to negate 2 damage. Does this make sense? lol. Â Â Do you also have any idea about regeneration? NPCs regen way too quickly and I need to fix that. Â Here are my formulas. <PhysicalDamage>Random((BaseDamage + ScalingStat * ScaleFactor * CritFactor) - (BaseDamage + ScalingStat * ScaleFactor * CritFactor) * (V_Defense * 0.0255), (BaseDamage + ScalingStat * ScaleFactor * CritFactor * 1.2) - (BaseDamage + ScalingStat * ScaleFactor * CritFactor) * (V_Defense * 0.0255))</PhysicalDamage> <MagicDamage>Random((BaseDamage + ScalingStat * ScaleFactor * CritFactor) - (BaseDamage + ScalingStat * ScaleFactor * CritFactor) * (V_MagicResist * 0.0255), (BaseDamage + ScalingStat * ScaleFactor * CritFactor * 1.2) - (BaseDamage + ScalingStat * ScaleFactor * CritFactor) * (V_MagicResist * 0.0255))</MagicDamage> <TrueDamage>Random((BaseDamage + ScalingStat * ScaleFactor * CritFactor) - (BaseDamage + ScalingStat * ScaleFactor * CritFactor) * (0.0255), (BaseDamage + ScalingStat * ScaleFactor * CritFactor * 1.5) - (BaseDamage + ScalingStat * ScaleFactor * CritFactor) * (0.0255))</TrueDamage> Â And i am unsure of the NPC's regenerating health really quickly sorry. Link to comment Share on other sites More sharing options...
0 Garlic Posted November 7, 2018 Author Share Posted November 7, 2018 1 minute ago, defaultx said: Â Here are my formulas. <PhysicalDamage>Random((BaseDamage + ScalingStat * ScaleFactor * CritFactor) - (BaseDamage + ScalingStat * ScaleFactor * CritFactor) * (V_Defense * 0.0255), (BaseDamage + ScalingStat * ScaleFactor * CritFactor * 1.2) - (BaseDamage + ScalingStat * ScaleFactor * CritFactor) * (V_Defense * 0.0255))</PhysicalDamage> <MagicDamage>Random((BaseDamage + ScalingStat * ScaleFactor * CritFactor) - (BaseDamage + ScalingStat * ScaleFactor * CritFactor) * (V_MagicResist * 0.0255), (BaseDamage + ScalingStat * ScaleFactor * CritFactor * 1.2) - (BaseDamage + ScalingStat * ScaleFactor * CritFactor) * (V_MagicResist * 0.0255))</MagicDamage> <TrueDamage>Random((BaseDamage + ScalingStat * ScaleFactor * CritFactor) - (BaseDamage + ScalingStat * ScaleFactor * CritFactor) * (0.0255), (BaseDamage + ScalingStat * ScaleFactor * CritFactor * 1.5) - (BaseDamage + ScalingStat * ScaleFactor * CritFactor) * (0.0255))</TrueDamage> Â And i am unsure of the NPC's regenerating health really quickly sorry. Â Is this straight from yours or a modified version of mine? I noticed there's no longer a low of .8 on there, but thank you. Link to comment Share on other sites More sharing options...
0 OniSensei Posted November 7, 2018 Share Posted November 7, 2018 Just now, Garlic said: Â Is this straight from yours or a modified version of mine? I noticed there's no longer a low of .8 on there, but thank you. theyre all modified versions of what comes with the default client, mine is pretty different from yours. Link to comment Share on other sites More sharing options...
0 StalysRex Posted November 12, 2018 Share Posted November 12, 2018 Here is thread regarding formulas and defense. You might find something useful in it. Â Â Link to comment Share on other sites More sharing options...
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Garlic
After testing out defense, 4 defense vs 8 defense have absolutely no difference. Is there a solution to this? Also, is lifesteal broken too?
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