Does resource placing mean extra server/client memory/resources usage? For example, if I design a forest and all trees are resources(so player can interact with them), should I let all trees as resources(even when the player can't reach some of them) or should I delete the unused trees and draw them as tiles?
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Khaikaa
Does resource placing mean extra server/client memory/resources usage? For example, if I design a forest and all trees are resources(so player can interact with them), should I let all trees as resources(even when the player can't reach some of them) or should I delete the unused trees and draw them as tiles?
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