Khaikaa Posted October 19, 2018 Share Posted October 19, 2018 I'm just wondering if there is any server/client resources use in this cases: Â - If map brightness == 100 and player light intensity & size > 0 - If map brightness == 100 and player light intensity > 0 but player light size == 0 - If map brightness == 100 and player light intensity == 0 but player light size > 0 - If map brightness < 100 && > 0 and player light intensity & size > 0 - If map brightness < 100 && > 0 and player light intensity > 0 but player light size == 0 - If map brightness < 100 && > 0and player light intensity == 0 but player light size > 0 - If map brightness == 0 and player light intensity & size > 0 - If map brightness == 0 and player light intensity > 0 but player light size == 0 - If map brightness == 0 and player light intensity == 0 but player light size > 0 Â Thank you Link to comment Share on other sites More sharing options...
1 jcsnider Posted October 19, 2018 Share Posted October 19, 2018 Zero server resources, and same amount of client resources in all cases afaik.  In cases where map brightness is 100% there might be slightly less rendering work by the client, but only slightly less. Link to comment Share on other sites More sharing options...
Question
Khaikaa
I'm just wondering if there is any server/client resources use in this cases:
Â
- If map brightness == 100 and player light intensity & size > 0
- If map brightness == 100 and player light intensity > 0 but player light size == 0
- If map brightness == 100 and player light intensity == 0 but player light size > 0
- If map brightness < 100 && > 0 and player light intensity & size > 0
- If map brightness < 100 && > 0 and player light intensity > 0 but player light size == 0
- If map brightness < 100 && > 0and player light intensity == 0 but player light size > 0
- If map brightness == 0 and player light intensity & size > 0
- If map brightness == 0 and player light intensity > 0 but player light size == 0
- If map brightness == 0 and player light intensity == 0 but player light size > 0
Â
Thank you
Link to comment
Share on other sites
1 answer to this question
Recommended Posts