Currently (beta 4) there is no support for "Set Move Route" for common events. It gives a warning saying "Cannot use this command in common events.".
I understand why common events don't directly support move routes, because they aren't attached to an entity. But I think this greatly limits the flexibility of common events. Also, I believe that common events should allow move routes that can change the move route of the player or the delegate/callee/parent event.
From personal experience, I already ran into a situation where I wasn't able to add a simple common event just to change the move route of the player itself, and it added a lot more workflow just to create a simple event to multiple tiles. I'm sure the code is a lot more complicated then I may think, but in theory, I believe it should be possible to change the move route of the delegate/callee/parent event entity or the player entity. I believe you could also make it so that the move route command is ignored if there's no player or parent event attached to it (AKA being called from a /command, so forth).
Is there any plans to allow "Set Move Route" for common events, for both the delegate/callee/parent event entity and the player entity? Furthermore, it'd be nice to be able to create any type of event and be able to re-use it on other tiles (which in my eyes is the design of common events).
(I've never used the Bug Tracker for suggestions, but I can move this topic to suggestions if thats best)
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Shilo
Currently (beta 4) there is no support for "Set Move Route" for common events. It gives a warning saying "Cannot use this command in common events.".
I understand why common events don't directly support move routes, because they aren't attached to an entity. But I think this greatly limits the flexibility of common events. Also, I believe that common events should allow move routes that can change the move route of the player or the delegate/callee/parent event.
From personal experience, I already ran into a situation where I wasn't able to add a simple common event just to change the move route of the player itself, and it added a lot more workflow just to create a simple event to multiple tiles. I'm sure the code is a lot more complicated then I may think, but in theory, I believe it should be possible to change the move route of the delegate/callee/parent event entity or the player entity. I believe you could also make it so that the move route command is ignored if there's no player or parent event attached to it (AKA being called from a /command, so forth).
Is there any plans to allow "Set Move Route" for common events, for both the delegate/callee/parent event entity and the player entity? Furthermore, it'd be nice to be able to create any type of event and be able to re-use it on other tiles (which in my eyes is the design of common events).
(I've never used the Bug Tracker for suggestions, but I can move this topic to suggestions if thats best)
Thank you!
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