When the player is at low enough hp to take lethal damage from an attacking npc and are attacked, they immediately respawn and their HP increases to full rather than emptying. This is a bit abnormal as far as games go. Is there any way I can delay respawn or rig the game to represent 0/100 hp with an empty bar before the respawn sequence?
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Ikelos
The title basically says it folks.
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When the player is at low enough hp to take lethal damage from an attacking npc and are attacked, they immediately respawn and their HP increases to full rather than emptying. This is a bit abnormal as far as games go. Is there any way I can delay respawn or rig the game to represent 0/100 hp with an empty bar before the respawn sequence?
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Thanks in advance.
- Ikelos
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