jcsnider Posted August 30, 2018 Share Posted August 30, 2018 Intersect Character Generator Our open source alternative to Quik Sprite, create and customize characters for your game!    Features: Use any character components that you want! Just drop them into the apps assets folder. Components can be stored as Male, Female, and Unisex - you don't need to keep duplicate files anymore if you want them to be used on male and female characters! Set color hues for any layer of your sprite, take it a step further by changing the intensity of your hues! Alter the transparency of any layer with the alpha slider. Automatically randomize component selections! You can use the lock on each option to opt-out of randomization! Sweet dark ui  Randomization Examples:   Download: Click here to visit the downloads page for this character creation tool! This tool is distributed with default Intersect graphics that are safe to use in your projects! (even commercially!)  Source: The source for this tool is available on Github!  License MIT Xeno, Castiel, Kyrise and 11 others 11 3 Link to comment Share on other sites More sharing options...
Zetasis Posted August 30, 2018 Share Posted August 30, 2018 Dude you're amazing! Thanks sooo much for this! Link to comment Share on other sites More sharing options...
Kibbelz Posted August 30, 2018 Share Posted August 30, 2018 I'm was wondering when this was gunna be released. I made the base for this a year ago ;). Looks heavily optimised since then, good job! Link to comment Share on other sites More sharing options...
Alatar Posted August 30, 2018 Share Posted August 30, 2018 Really cool tool, good job! Link to comment Share on other sites More sharing options...
SkywardRiver Posted August 31, 2018 Share Posted August 31, 2018 -edited- Dami  Looks good from the screenies. Would be worth it to have a hue slider for each character part as well Link to comment Share on other sites More sharing options...
reaksiyon Posted August 31, 2018 Share Posted August 31, 2018 If we can customize the size it will be better. My paperdolls not for these sprites :DD Â btw nice work +1 Link to comment Share on other sites More sharing options...
Kibbelz Posted August 31, 2018 Share Posted August 31, 2018 @reaksiyon its open source. Go nuts. Link to comment Share on other sites More sharing options...
jcsnider Posted September 1, 2018 Author Share Posted September 1, 2018 26 minutes ago, reaksiyon said: If we can customize the size it will be better. My paperdolls not for these sprites :DD Â btw nice work +1 Â It should work regardless. Just replace the paperdolls and sprites with your sizes. You dont need to edit code. Link to comment Share on other sites More sharing options...
Wiz Posted September 7, 2018 Share Posted September 7, 2018 Thank you. Link to comment Share on other sites More sharing options...
ThePolishBeast Posted September 13, 2018 Share Posted September 13, 2018 how would you go about adding old nes spirtes and ddos game icons for characters? is there a way to use this engine as a rougelike style game? Link to comment Share on other sites More sharing options...
Zetasis Posted September 13, 2018 Share Posted September 13, 2018 @ThePolishBeast you can use this generator for any type of sprites. Simply replace the existing images inside each folder with your own images and you should be good to go. Link to comment Share on other sites More sharing options...
ThePolishBeast Posted September 13, 2018 Share Posted September 13, 2018 4 hours ago, Zetasis said: @ThePolishBeast you can use this generator for any type of sprites. Simply replace the existing images inside each folder with your own images and you should be good to go. i can understand that but for nes games they only have 3 points of movement and this engine has 4 do i need all 4 sprites or can i get away with 3 or even 2 if you know what i mean Link to comment Share on other sites More sharing options...
jcsnider Posted September 13, 2018 Author Share Posted September 13, 2018 You need all 4 for the engine, but 2 of the frames are (dumbly) the exact same. The reason we don't switch to 3 (or haven't yet) is just for compatibility with previous versions of the engine. The following tool as a module that will allow you to convert your assets from 3 to 4 though: https://www.ascensiongamedev.com/topic/1338-intersect-toolkit/?tab=comments#comment-19963  Zetasis 1 Link to comment Share on other sites More sharing options...
ThePolishBeast Posted September 14, 2018 Share Posted September 14, 2018 5 hours ago, jcsnider said: You need all 4 for the engine, but 2 of the frames are (dumbly) the exact same. The reason we don't switch to 3 (or haven't yet) is just for compatibility with previous versions of the engine. The following tool as a module that will allow you to convert your assets from 3 to 4 though: https://www.ascensiongamedev.com/topic/1338-intersect-toolkit/?tab=comments#comment-19963  ah i get it thank you jcsnider Link to comment Share on other sites More sharing options...
Terrafyde Posted September 14, 2018 Share Posted September 14, 2018 9 hours ago, jcsnider said: You need all 4 for the engine, but 2 of the frames are (dumbly) the exact same. The reason we don't switch to 3 (or haven't yet) is just for compatibility with previous versions of the engine. The following tool as a module that will allow you to convert your assets from 3 to 4 though:  https://www.ascensiongamedev.com/topic/1338-intersect-toolkit/?tab=comments#comment-19963  I hope you don't switch to 3 frame, while its seems dumb that 2 frames are the same, that is only true for bi-pedal creatures, I use 4 different frames for everything that doesn't have 2 legs. Which is more than half the sprites I use. Link to comment Share on other sites More sharing options...
jcsnider Posted September 14, 2018 Author Share Posted September 14, 2018 2 minutes ago, Terrafyde said: I hope you don't switch to 3 frame, while its seems dumb that 2 frames are the same, that is only true for bi-pedal creatures, I use 4 different frames for everything that doesn't have 2 legs. Which is more than half the sprites I use.  If the "switch" is ever made it would be done in such a way that the default graphics become 3 frame, and the engine supports 3 frame by default, but there'd be an option for 4 frame as well. So nothing to worry about, and that's wayyyyyy down the road anyways. We're getting pretty far off topic lol Sol Mundus 1 Link to comment Share on other sites More sharing options...
Sol Mundus Posted November 15, 2018 Share Posted November 15, 2018 This tool is amazing ! any plan to merge it with the editor or/and the client for the players ? Link to comment Share on other sites More sharing options...
jcsnider Posted November 15, 2018 Author Share Posted November 15, 2018 12 minutes ago, Sol Mundus said: This tool is amazing ! any plan to merge it with the editor or/and the client for the players ?  Might be merged with the editor one day,  but that sort of character customization won’t ever be client-sided in the vanilla version of Intersect. Link to comment Share on other sites More sharing options...
Sol Mundus Posted November 15, 2018 Share Posted November 15, 2018 Thanks for the reply By curiosity why it will be not into the client part ? Link to comment Share on other sites More sharing options...
Kibbelz Posted November 15, 2018 Share Posted November 15, 2018 Because packaging dev tools with the client is extremely bad practice. just copy sprites generated from the editor to the client entities folder, if the game is already released use an auto updater. Sol Mundus 1 Link to comment Share on other sites More sharing options...
CharmingClyde Posted December 23, 2018 Share Posted December 23, 2018 So, if i wanted player to have freedom with this character generator, how would i go about adding their sprite to the game? Link to comment Share on other sites More sharing options...
jcsnider Posted December 23, 2018 Author Share Posted December 23, 2018 Have them send it to you, and then add it manually? You cannot automate the process, this tool is for game designers. CharmingClyde 1 Link to comment Share on other sites More sharing options...
jcsnider Posted September 8, 2019 Author Share Posted September 8, 2019 Update out updating the icon to match the new Intersect icon. Â Bugs Fixed: Can't change hue in accessories When you have a hue change selected in an inventory slot that has no inventory, it shows an error prompt. Link to comment Share on other sites More sharing options...
Neeknog Posted September 8, 2019 Share Posted September 8, 2019 awesome! Â Link to comment Share on other sites More sharing options...
tyweek Posted December 17, 2019 Share Posted December 17, 2019 hello, look at the characters generated with this program are of different size to those used by the engine. Â how can i use them? Link to comment Share on other sites More sharing options...
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