reaksiyon Posted August 26, 2018 Share Posted August 26, 2018 I created a room for boss fight. It will be public boss but it must be when boss is killed by player. That player and who are in boss room all of them will teleport to next room.  I mean i need a event like if NPC is killed. Help pls  Link to comment Share on other sites More sharing options...
0 Gibier Posted August 26, 2018 Share Posted August 26, 2018 As @Phenomenal said it will be able with the B5. Just create a global event and a player switch "Is in boss room".  (I would personnally use event on map to teleport the player to the boss room instead of tp. This way you will be able to set the switch to true.)  Set the conditionnal branch to trigger it to if player switch "Is in boss room" is set to true.  reaksiyon 1 Link to comment Share on other sites More sharing options...
0 Phenomenal Posted August 26, 2018 Share Posted August 26, 2018 That exact event is coming in the next version of intersect, it's the waiting game I'm afraid. reaksiyon 1 Link to comment Share on other sites More sharing options...
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reaksiyon
I created a room for boss fight.
It will be public boss but it must be when boss is killed by player.
That player and who are in boss room all of them will teleport to next room.
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I mean i need a event like if NPC is killed.
Help pls
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