Anyone else having issues using sounds in the game? I have tried several wav files and the client will crash when it tries to play in game (events, animations, etc.)
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2018-08-06 22:38:49.430 [Error] Message: External component has thrown an exception.
2018-08-06 22:38:49.430 [Error] Stack Trace: at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource()
at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay()
at Intersect_MonoGameDx.Classes.SFML.Audio.MonoSoundInstance.Play() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Client\Classes\MonoGame\Audio\MonoSoundInstance.cs:line 23
at Intersect_Client.Classes.Core.MapSound..ctor(String filename, Int32 x, Int32 y, Int32 map, Boolean loop, Int32 distance) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Client\Classes\Core\GameAudio.cs:line 240
at Intersect_Client.Classes.Core.GameAudio.AddMapSound(String filename, Int32 x, Int32 y, Int32 map, Boolean loop, Int32 distance) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Client\Classes\Core\GameAudio.cs:line 191
at Intersect_Client.Classes.Entities.AnimationInstance..ctor(AnimationBase animBase, Boolean loopForever, Boolean autoRotate, Int32 zDimension, Entity parent) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Client\Classes\Entities\AnimationInstance.cs:line 46
at Intersect_Client.Classes.Networking.PacketHandler.HandlePlayAnimation(Byte[] packet) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Client\Classes\Networking\PacketHandler.cs:line 1207
at Intersect_Client.Classes.Networking.PacketHandler.HandlePacket(ByteBuffer bf) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Client\Classes\Networking\PacketHandler.cs:line 166
at Intersect_Client.Classes.Networking.PacketHandler.HandlePacket(IPacket packet) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Client\Classes\Networking\PacketHandler.cs:line 57
at Intersect.Client.Classes.MonoGame.Network.IntersectNetworkSocket.Update() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Client\Classes\MonoGame\Network\IntersectNetworkSocket.cs:line 88
at Intersect_Client.Classes.Networking.GameNetwork.Update() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Client\Classes\Networking\GameNetwork.cs:line 141
at Intersect_Client.Classes.Core.GameMain.Update() in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Client\Classes\Core\GameMain.cs:line 50
at Intersect.Client.IntersectGame.Update(GameTime gameTime) in C:\Users\JC Snider\Desktop\AGD\Intersect-Engine\Intersect Client\IntersectGame.cs:line 97
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
Question
Justn
Anyone else having issues using sounds in the game? I have tried several wav files and the client will crash when it tries to play in game (events, animations, etc.)
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