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Mapping Mapping gallery and others...


Aiden9

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Hello ! 

 

I have work on some map recently and i want to share them with u to have some advices because it can help me to progress...

 

So there is three map with the DBZ LOG and Buu's fury style :

 

First :

  Reveal hidden contents

 Second :

  Reveal hidden contents

And the third :

  Reveal hidden contents

 

So i will post other creations later, have a good day :)

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Nice map! 

 

If you add trees as resources (in the resource editor) you can just place them without having to think of fringe layers or anything. (Also you wont forget to finish a tree either ;) ) 

 

 

Oh and in the top right the cliffs are wrong. You are up two cliffs, and the cliffs next to it are only up 1 cliff! 

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Hey some edit !

I just add a cave who player can enter if he had realised a special quest. I have also add a teleportation point and add the trees as a ressource.

 0cab531162d83727409c21a9cbd7dfe7.pngdfa9ac6d21f4960d10b3f3361e55462c.png

I also created the map under the goku's house.

ce2172ba6985fc12aa25195125cac060.png

 

In my opinion, i think there is so much trees in the two zones.

 

Give me your opinion and i will continue to work on the map.

 

 

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Hey, i'm proud to present you 6 finished map from the East District.

 

  Reveal hidden contents

Some map doesn't have the fog(The right).

 

I have also created a little caverne with PNG.

 

1530195044-152.png

 

Please, it's important for me, give me your opinion i need them to progress.

 

Aiden

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Your mapping has improved a lot, I'm really liking it. I think you should give your cliffs more space since for an mmo with multiple players running through at once + NPC's doesn't leave much room. Try to aim to give your players at least 3 tiles to walk on in these narrow gaps!

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The cavern map is too straight, it almost looks like a hexagon.

Here's what I mean (The red lines are your straight lines, the blue is the shape my eyes made it):

Map_Issues.png

 

There are a few areas where you broke up the wall (in the lower right corner) that are great, and I would recommend adding some of those to the other areas of the wall to break things up. Things in nature are rarely straight ;)

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  On 6/28/2018 at 5:05 PM, Kibbelz said:

Your mapping has improved a lot, I'm really liking it. I think you should give your cliffs more space since for an mmo with multiple players running through at once + NPC's doesn't leave much room. Try to aim to give your players at least 3 tiles to walk on in these narrow gaps!ο»Ώ

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 Thanks, I will edit that today.

 

  On 6/28/2018 at 8:11 PM, MohenjoDaro said:

The cavern map is too straight, it almost looks like a hexagon.

Here's what I mean (The red lines are your straight lines, the blue is the shape my eyes made it):ο»Ώο»Ώ

Map_Issues.png

 

There are a few areas where you broke up the wall (in the lower right corner) that are great, and I would recommend adding some of those to the other areas of the wall to break things up. Things in nature are rarely straight ;)ο»Ώ

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 The thing is that i want to make the cavern like she look from exterior so

 

9ac05f1e83683d5ff1a5abf83c246fb3.png

 

But i listen you and i will edit the cavern, thanks a lot for your help.

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You can have the inside look like the outside while still breaking up the straight areas. In the image you have a little spot that goes down then back up where the player can't walk (1 tile left of the Personnage GUI element). Those can help a little bit, but they won't change anything major.

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Hello all guys How does my game look? , I use some tilesets from the engine itself and from some of the creators of role plays, etc. but I'll edit them for a better visualization and I've also been repairing them until the moment that character is seen and the mapping

 o3LbYSJ.png

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Here until the time the tutorial map

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iZ5MBaM.jpg

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