Aiden9 Posted June 18, 2018 Share Posted June 18, 2018 Hello !  I have work on some map recently and i want to share them with u to have some advices because it can help me to progress...  So there is three map with the DBZ LOG and Buu's fury style :  First : Spoiler  Second : Spoiler And the third : Spoiler  So i will post other creations later, have a good day Link to comment Share on other sites More sharing options...
Aiden9 Posted June 25, 2018 Author Share Posted June 25, 2018 Â This is the new map i do today, in my opinion she is really better than the first i have posted. Â Oh... i have forget to finish a tree looool TheSandersLad, Agoraphobic, Xeno and 1 other 4 Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted June 25, 2018 Share Posted June 25, 2018 Nice map!  If you add trees as resources (in the resource editor) you can just place them without having to think of fringe layers or anything. (Also you wont forget to finish a tree either  )   Oh and in the top right the cliffs are wrong. You are up two cliffs, and the cliffs next to it are only up 1 cliff! Link to comment Share on other sites More sharing options...
Aiden9 Posted June 25, 2018 Author Share Posted June 25, 2018 Thank, i have edited the clifs, for the ressource your right i will do this but i have to make the design of the tree while he is cut.. Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted June 25, 2018 Share Posted June 25, 2018 7 minutes ago, Aiden9 said: Thank, i have edited the clifs, for the ressource your right i will do this but i have to make the design of the tree while he is cut.. Â Â You can, or just put something random and dont make it cuttable yet Aiden9 1 Link to comment Share on other sites More sharing options...
Aiden9 Posted June 26, 2018 Author Share Posted June 26, 2018 Hey some edit ! I just add a cave who player can enter if he had realised a special quest. I have also add a teleportation point and add the trees as a ressource. Â I also created the map under the goku's house. Â In my opinion, i think there is so much trees in the two zones. Â Give me your opinion and i will continue to work on the map. Â Â Beefy Kasplant 1 Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted June 26, 2018 Share Posted June 26, 2018 Its nice, but Im thinking it needs some variety in the trees. They are all the same now . Link to comment Share on other sites More sharing options...
Aiden9 Posted June 26, 2018 Author Share Posted June 26, 2018 Yes i have other variety but i doubt that they will be complementary (i don't know how to tell you in correct english :/) Link to comment Share on other sites More sharing options...
Aiden9 Posted June 27, 2018 Author Share Posted June 27, 2018 Hey all ! I have finished a new map ! Give me your opinion  Beefy Kasplant 1 Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted June 27, 2018 Share Posted June 27, 2018 Very nice again,  Couple of pointers:  Mistake in the cliffs to the right of the cave entrance.  Not a big fan of the rpgmaker stairs tbh.  Try to leave some more space near the stairs, its an ORPG so I think your maps need to be little more spacious! Link to comment Share on other sites More sharing options...
Aiden9 Posted June 27, 2018 Author Share Posted June 27, 2018 I have edited the map to make her mor spacely..   I have also make the Master Roshi house.  Link to comment Share on other sites More sharing options...
Damian666 Posted June 27, 2018 Share Posted June 27, 2018 that's not how sand looks like, don't you have something that's more... yellowish? Aiden9 1 Link to comment Share on other sites More sharing options...
Aiden9 Posted June 27, 2018 Author Share Posted June 27, 2018 52 minutes ago, Damian666 said: that's not how sand looks like, don't you have something that's more... yellowish? Â Done, i think its very better than the old. Agoraphobic 1 Link to comment Share on other sites More sharing options...
Damian666 Posted June 27, 2018 Share Posted June 27, 2018 yep, that's much better Aiden9 1 Link to comment Share on other sites More sharing options...
Aiden9 Posted June 28, 2018 Author Share Posted June 28, 2018 Hey, i'm proud to present you 6 finished map from the East District. Â Spoiler Some map doesn't have the fog(The right). Â I have also created a little caverne with PNG. Â Â Please, it's important for me, give me your opinion i need them to progress. Â Aiden Agoraphobic 1 Link to comment Share on other sites More sharing options...
Kibbelz Posted June 28, 2018 Share Posted June 28, 2018 Your mapping has improved a lot, I'm really liking it. I think you should give your cliffs more space since for an mmo with multiple players running through at once + NPC's doesn't leave much room. Try to aim to give your players at least 3 tiles to walk on in these narrow gaps! Link to comment Share on other sites More sharing options...
MohenjoDaro Posted June 28, 2018 Share Posted June 28, 2018 The cavern map is too straight, it almost looks like a hexagon. Here's what I mean (The red lines are your straight lines, the blue is the shape my eyes made it): Â There are a few areas where you broke up the wall (in the lower right corner) that are great, and I would recommend adding some of those to the other areas of the wall to break things up. Things in nature are rarely straight jcsnider and SolidLink 1 1 Link to comment Share on other sites More sharing options...
Aiden9 Posted June 29, 2018 Author Share Posted June 29, 2018 13 hours ago, Kibbelz said: Your mapping has improved a lot, I'm really liking it. I think you should give your cliffs more space since for an mmo with multiple players running through at once + NPC's doesn't leave much room. Try to aim to give your players at least 3 tiles to walk on in these narrow gaps!  Thanks, I will edit that today.  10 hours ago, MohenjoDaro said: The cavern map is too straight, it almost looks like a hexagon. Here's what I mean (The red lines are your straight lines, the blue is the shape my eyes made it):  There are a few areas where you broke up the wall (in the lower right corner) that are great, and I would recommend adding some of those to the other areas of the wall to break things up. Things in nature are rarely straight   The thing is that i want to make the cavern like she look from exterior so :   But i listen you and i will edit the cavern, thanks a lot for your help. Beefy Kasplant 1 Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted June 29, 2018 Share Posted June 29, 2018 Im liking your GUI! Im really looking for something similar Link to comment Share on other sites More sharing options...
MohenjoDaro Posted June 29, 2018 Share Posted June 29, 2018 You can have the inside look like the outside while still breaking up the straight areas. In the image you have a little spot that goes down then back up where the player can't walk (1 tile left of the Personnage GUI element). Those can help a little bit, but they won't change anything major. Link to comment Share on other sites More sharing options...
Jjvm_ Posted July 1, 2018 Share Posted July 1, 2018 Hello all guys How does my game look? , I use some tilesets from the engine itself and from some of the creators of role plays, etc. but I'll edit them for a better visualization and I've also been repairing them until the moment that character is seen and the mapping  _________________________________________________________ Here until the time the tutorial map ______________________________________________________ Link to comment Share on other sites More sharing options...
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