BigSun Posted April 2, 2018 Share Posted April 2, 2018 Hello/ My default location (locations are not connected) looks like this: m - default map in engine (32x26) ------------- m1 | m2 m4 | m3 ------------- Because of this events do not work correctly for all location. Can I change the values for my game? Will there be problems with B5+ or any? Link to comment Share on other sites More sharing options...
0 BigSun Posted April 4, 2018 Author Share Posted April 4, 2018 And events are working! I create autorun event which sends to player chat some text (on Map1) and i received it on Map4. The problem was precisely in "No NPC's on map" Question is closed Link to comment Share on other sites More sharing options...
1 Gibier Posted April 2, 2018 Share Posted April 2, 2018 Yes you can, i don't know if it will have a with the B5 migrator but for intersect's performence yes. Please read it completely: BigSun 1 Link to comment Share on other sites More sharing options...
0 BigSun Posted April 2, 2018 Author Share Posted April 2, 2018 I tried change to 64x64 and it is really bad for work. So the question to the devs: is it possible in the future to do the work of a single event in a few maps? Link to comment Share on other sites More sharing options...
0 Beefy Kasplant Posted April 2, 2018 Share Posted April 2, 2018 2 hours ago, BigSun said: I tried change to 64x64 and it is really bad for work. So the question to the devs: is it possible in the future to do the work of a single event in a few maps? The way events are working I'd say it's very unlikely that events will work the way you want while the player is in a different map. Link to comment Share on other sites More sharing options...
0 Khaikaa Posted April 3, 2018 Share Posted April 3, 2018 Best way to do what you propose: Create a player variable which changes when the player changes the map where he is and use a common event to do the stuff. Link to comment Share on other sites More sharing options...
0 Zetasis Posted April 3, 2018 Share Posted April 3, 2018 What exactly are you wanting to do now? I might be able to help you with more information. Link to comment Share on other sites More sharing options...
0 BigSun Posted April 3, 2018 Author Share Posted April 3, 2018 11 hours ago, JD Collier said: What exactly are you wanting to do now? I might be able to help you with more information. Sometimes on the maps spawn (using the event which depends on the random) some mobs and some global variable changed (ex. GS LocationAttack = true). if they are all killed ("No NPC's on map") GS LocationAttack changed to false, else (if time is up) GS LocationAttack = false and GV LocationStatus = 1 (does not belong to the players). Link to comment Share on other sites More sharing options...
0 Zetasis Posted April 4, 2018 Share Posted April 4, 2018 Ok, Sorry, but I'm still not quite understanding. So are you wanting to do something like a quest that requires the player to kill all the npcs on certain maps within a time limit? Link to comment Share on other sites More sharing options...
0 BigSun Posted April 4, 2018 Author Share Posted April 4, 2018 7 hours ago, JD Collier said: Ok, Sorry, but I'm still not quite understanding. So are you wanting to do something like a quest that requires the player to kill all the npcs on certain maps within a time limit? Yes Link to comment Share on other sites More sharing options...
0 BigSun Posted April 4, 2018 Author Share Posted April 4, 2018 I'll wait B5+ and make it with help common event option on npc death Link to comment Share on other sites More sharing options...
Question
BigSun
Hello/
My default location (locations are not connected) looks like this:
m - default map in engine (32x26)
-------------
m1 | m2
m4 | m3
-------------
Because of this events do not work correctly for all location.
Can I change the values for my game? Will there be problems with B5+ or any?
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