Hi guys, I have a little problem and hope someone can help me solving it. I don't really understand how the "No npcs on map" condition really works (Intersect 4.8.1). For example:
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 - What does this condition understand as a NPC? Only map npcs? map npcs & event-spawned npcs? Does this condition understand players as npc in some circumstances?
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 - If I create a map event with an autorun trigger and a "No npcs on map" condition as spawn conditions and I kill all npcs on map, the event only runs once. Also, if npcs spawns again and I kill them all, event won't spawn again until I left that map and come back and kill npcs again. Why is this happening?
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 I will appreciate if someone takes a few time to explain me how this exactly works on 4.8.1
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Khaikaa
Hi guys, I have a little problem and hope someone can help me solving it. I don't really understand how the "No npcs on map" condition really works (Intersect 4.8.1). For example:
Â
 - What does this condition understand as a NPC? Only map npcs? map npcs & event-spawned npcs? Does this condition understand players as npc in some circumstances?
Â
 - If I create a map event with an autorun trigger and a "No npcs on map" condition as spawn conditions and I kill all npcs on map, the event only runs once. Also, if npcs spawns again and I kill them all, event won't spawn again until I left that map and come back and kill npcs again. Why is this happening?
Â
 I will appreciate if someone takes a few time to explain me how this exactly works on 4.8.1
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