Zetasis Posted December 13, 2015 Share Posted December 13, 2015      Life forge is an ORPG designed to be what you make of it.  The story is simple, you are found unconscious along a shore line by an elderly man who leads you to his home for shelter. There, the player soon realizes they have no memories, of course and the world in Life Forge is all new to them. From here, the players life is whatever they make it. A Life Forge, if you will.    In the world of Life Forge there is lots to do and be a part of. Players can become great and powerful heroes or, if they wish, villains and take part in quests, explore dungeons and have PvP battles in arenas. If a player decides they don't want to run around and take part in adventurous deeds then they won't have to. In Life Forge crafting is available as well, so If a player wishes then they can harvest all sorts of goods to create a variety of items. All of which they can either use for themselves or sell to other players. Guild and Player housing are also planned features for the game, giving players another little slice of variety and choices which will make their game play unique.  Website and Forums: www.lifeforgerpg.com Please visit the site for more frequent updates and to see whats going on through out the community!  Features: Mount System  Use mounts to travel faster! Different mounts will travel at different speeds and there will be several to choose from.  Character Creation  Choose your characters gender and their hair style. We plan to add new races as well.  Death and Revive system  When your character dies, you will have 60 seconds to either wait and be revived by another player or respawn back at your last check point. *Note: You can press "V" to respawn anytime within that 60 seconds.  Crafting  Use materials to craft items by using recipes! Crafted items will generally be better then what you would find at a shop.  Mostly Custom Graphics  You wont find any RPG Maker graphics here!  Stamina and Weight system  Items have weight and your character has stamina. The more weight you're carrying the less stamina you will have which will cause your character to move slower. Stamina can be raised through strength and endurance.  Boss Framework  Each boss is created to be unique for a more enjoyable boss battle. Custom programming for each boss is put into the game, so expect a challenge!  Threat System  Your character will gain threat when in battle! Be prepared, enemies will attack the fighter with the most threat first. And, there are taunt skills to increase your threat even more, for those who feel bold anyways.  Quests with Quest log and tracker  Keep track of your quest progress and pin the ones most important! By clicking on the quest while in to quest log, the quest(s) will pinned to the game screen for easy tracking!  Talent System  There are three different skill trees to apply talent points too, giving players the chance to make their character a unique and fun experience.  And of course we have all the basic needs of an ORPG... Guilds Dungeons Projectile Weapons Blinding Spells Invisibility Spells Spell Casting and Projectile Enemies Paperdolled Items Zelda-Like Puzzle Systems Many other fun features!  Images: Spoiler  The maps displayed are not in game maps and are not current with the UI, they are just for graphical show off.     ~Life Forge dev team: @SkywardRiver Lead Developer and Programming, @Zetasis Lead Developer and Graphics, @BeNjO Programmer and @Kibbelz Programmer and Developer  Xeno, SkywardRiver, KonigDerZerfall and 2 others 5 Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted December 13, 2015 Share Posted December 13, 2015 Hey man, sounds pretty cool. I see it's in SkyWyre, so what are some of the new features of your list that are already in? Also, I love the graphics, very cool, only your mapping style is pretty terrible to be honest. Not trying to be mean, but it's messy and tiles seems to be placed randomly. Anyways, good luck with your project! Hope to see more updates soon! EVOLV 1 Link to comment Share on other sites More sharing options...
Kibbelz Posted December 13, 2015 Share Posted December 13, 2015 The graphics are nice, I hope to see a conversion to Intersect when its released ;') Ariel 1 Link to comment Share on other sites More sharing options...
jcsnider Posted December 13, 2015 Share Posted December 13, 2015 Topic looks great, I love all the detail and your current progress. While reading your post I went from liking, to disliking, to liking, to disliking, to liking those graphics again. I am still trying to decide lol. Please keep us updated! I will let you know when I make a final decision for myself Link to comment Share on other sites More sharing options...
Zetasis Posted December 15, 2015 Author Share Posted December 15, 2015 Thanks for the feedback guys. Kasplant, the maps are only to demonstrate the graphics and I assure you that they will be better in game. As for other features, to be honest, I can only do so much. I am not a programmer by any means and if I can't find one I'll have to try and be creative with what I have. Somethings I can do right now through the event system(though limiting) is good/evil system, player housing, guild housing, and a farming system in which a player would have to dig up soil, plant a seed, water, wait, repeat, and eventually harvest their crop. Kibbelz, yes that idea is very much already planned. I'm just waiting patiently. Jc, lol thanks.. I think. Link to comment Share on other sites More sharing options...
Zetasis Posted December 16, 2015 Author Share Posted December 16, 2015 Small Update: I started work on the first map of Life Forge and, sadly, had to edit my tiles. The current autotile/animated system in Skywyre is huge FPS eater so I had to convert some of my autotiles to normal tiles. I'm not a fan of having to do this because without animated tiles I feel like the maps a dull and boring but I gotta do what I gotta do to get this game made and playable. Hopefully in a day or two I'll have some updates with actual pics to show off. On a side note, I am currently in talks with a programmer. Nothing is set in stone as of now so I am not going to say their name but if they do decide to program for Life Forge I will be sure to update everyone on the plans we come up with. Link to comment Share on other sites More sharing options...
Zetasis Posted December 17, 2015 Author Share Posted December 17, 2015 Alright, so work on the first actual map in Life Forge has begun. It's not very large and its meant to be that way, there really won't be any reason to come back to this map once a player starts playing. In case you didn't notice, the plan is anyways, the player will actually start out with an unconscious sprite until the old man comes and wakes the player. Just thought that would be a nice little graphical addition. Anyways, here is the map: What do you think? All right for a starting location? Link to comment Share on other sites More sharing options...
Kibbelz Posted December 17, 2015 Share Posted December 17, 2015 I aprove, a very nostalgic and classic enterance to a game. I'm a little unsure of those tree's at the back, they look really weird to me. Link to comment Share on other sites More sharing options...
Damian666 Posted December 17, 2015 Share Posted December 17, 2015 i agree, they look nothing like trees that way O.o Link to comment Share on other sites More sharing options...
Zetasis Posted December 17, 2015 Author Share Posted December 17, 2015 Thanks for the feedback guys. What do you feel is wrong with the trees? I mean is it the leaves? I was aiming for something like this: Link to comment Share on other sites More sharing options...
Zetasis Posted December 17, 2015 Author Share Posted December 17, 2015 Sorry for the double post but this is kind of an update so forgive me if I broke the rules. I edited the tree tiles a bit, please let me know what you think. Link to comment Share on other sites More sharing options...
Damian666 Posted December 17, 2015 Share Posted December 17, 2015 hmm, its better, but i dunno, guess its because they are 1 large chunk, i prefer single trees on a bunch. Link to comment Share on other sites More sharing options...
Kibbelz Posted December 18, 2015 Share Posted December 18, 2015 If you look at the style you're trying to mimic, they don't have random branches crossing over, the tree stumps are also not defined. The trees intertwine between the tiles, if you make it so that there is no difinitive tree trunk per tree i think you will get what you're looking for. I'm no artist but thats my two cents. Link to comment Share on other sites More sharing options...
Zetasis Posted January 1, 2016 Author Share Posted January 1, 2016 Another Update. I have been working on the first village and have taken into consideration what you guys and others have said. Let me know if you think it looks better. Link to comment Share on other sites More sharing options...
Damian666 Posted January 2, 2016 Share Posted January 2, 2016 now that are trees much much better mate ^^ Link to comment Share on other sites More sharing options...
Xeno Posted March 3, 2016 Share Posted March 3, 2016 Loving the style. Link to comment Share on other sites More sharing options...
Zetasis Posted August 16, 2016 Author Share Posted August 16, 2016 So I know it has been a while since the last update and I thought I would let everyone know whats been going on since then. Life Forge is now being developed with the Intersect Engine, thanks to Jc and Kibz, so there will be an update to the features list. For the most part I have started working on adding graphics again and have a little to show off.  First, I have made a hood and robe. Both will be paperdolled and lay a general style to add onto later.   Next, I have a little recording to share. In this video I wanted to show off some of the paperdolled items so far, my waterfall(which i should have mapped lower, damn ui) and water animations, my fire pit animation, fruit trees, and some crops thanks to George! Oh, also thanks to Murdoc! I ripped some rocks from an old tileset of his.  http://recordit.co/EaiQWx2lqm  It was recorded with record.co, which I found thanks to Murdoc, and the sprites movement is choppy but the animations and everything else seem to be okay so I'm not sure if it is the program or my computer. Either way, it still got the job done.  Anyways, just letting everyone know this project isnt dead and I will try and get some more updates out soon. Xeno 1 Link to comment Share on other sites More sharing options...
Grizzy Posted August 16, 2016 Share Posted August 16, 2016 Your graphic are top notch. I love the work you have done, are they all custom? And the game seems to be going in a pretty awesome direction. I want to keep updated with this for sure!! Link to comment Share on other sites More sharing options...
Zetasis Posted August 16, 2016 Author Share Posted August 16, 2016 Thanks! I would say about 90-95% of the tiles I have made. I have ripped a small portion from various places. Dash created the sprite base as well as a few sprites and I have been adding more also. I will probably rip most of the monster sprites, unfortunately. I'm just not very good at making non-human sprites from scratch. Link to comment Share on other sites More sharing options...
Grizzy Posted August 16, 2016 Share Posted August 16, 2016 Still amazing work! Can't wait to see more from you and the game. Zetasis 1 Link to comment Share on other sites More sharing options...
Nate Posted August 16, 2016 Share Posted August 16, 2016 I could see myself playing this - great work, Zet. Looking forward to some updates Link to comment Share on other sites More sharing options...
Giligis Posted August 16, 2016 Share Posted August 16, 2016 The paperdolls are freaking awesome dude even the shield moves a little bit when he walks! Waterfall, NAILED IT! All looks really good dude, huge fan of your artwork <---!!! Good luck with your project, I'll keep an eye on it. Agoraphobic 1 Link to comment Share on other sites More sharing options...
Zetasis Posted September 4, 2016 Author Share Posted September 4, 2016 I've been working on some tree canopies, you know for like a dense forest or something, and this is what I have come up with. If you scroll up and look at the some of the earlier screenshots you will see my original canopies and I think these are alot better. Down below is a screenshot of the trees and if you click on the image it will take you to a short video of them and some other things in action. Please let me know what you guys think. Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â Â ^^^ CLICK ME ^^^ Â SkywardRiver and Agoraphobic 2 Link to comment Share on other sites More sharing options...
Kem Posted September 4, 2016 Share Posted September 4, 2016 Are the monsters in your screenshots the ones that Kreator made for Elandor Chronicles? I remember seeing them in the blog posts when he was still working on that game- it's cool he let you use them.  For your last screenshot- the floor isn't very good, it just looks like carpet because it's not covered and repeating. What you want to do is create some long and short grass tiles and add some decorations to the floor like rocks etc. Link to comment Share on other sites More sharing options...
Zetasis Posted September 4, 2016 Author Share Posted September 4, 2016 The last screen shot is not an I'm game map or anything. It's only purpose is to test things. As for the monsters, I'm ripped them from dragonquest but it would be awesome to get to use Kreators monsters.  Anyways, I was more curious if the tree canopy looked okay. My earlier canopy was terrible so I tried to fix it up a bit. Link to comment Share on other sites More sharing options...
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