Kajamaz Posted January 26, 2018 Share Posted January 26, 2018 About me: I'm Kajamaz, the creator of Everember Online (made with old eclipse origin engine) and now EverEmber Reborn.  About the game: EverEmber Reborn is in a new genre of games of its own. Although it can be categorized as a Hardcore Openworld MMOARPG, it doesn't follow the standards of the genre. Cut right to the chase and have fun, no more grinding, linear questing, and playing MMO's like single player games with people around you. Truly experience an MMO as what it should be, a player interaction driven game with actual attachment to your character with a deeply immersive experience.  You are free to travel, explore, fight, meet new people, progress through the ranks, and eventually conquer Ember Castle for yourself. With a vivid player based economy that thrives on player made items with a in game crafting system and a hardcore dangerous world to traverse, interaction between players is vital. The goal of this game is to recreate a emotional connection with your character, with hardcore death experiences, human interaction, and skill based combat.  Players are free to role-play, form teams, and add each other to their groups. Friends can add each other to each others parties, and travel in safety across the large world of EverEmber or step into the darkest realms of danger exploring dragons pasture or the reapers cavern. PVP is rich, with plenty of options between melee weaponry, potions, ranged weapons, and armor. Guilds will keep the player base together, forming guilds, partnerships and guild wars for Ember Castle. A lack of class constraints creates a truly unique game play experience, which enables for players to freely change between individualized play styles at any moment!  First Reveal Video:   Screenshots:        Hope to see you in EverEmber!  Concept art link : https://imgur.com/a/BHQVz  If you wish to participate in the games development, test, or eventually play it upon release, feel free to visit our website below!  Website: http://www.everember.com/ SolidLink, Xeno, Phenomenal and 3 others 4 1 1 Link to comment Share on other sites More sharing options...
Neeknog Posted January 26, 2018 Share Posted January 26, 2018 what do you use to make this? Link to comment Share on other sites More sharing options...
Cheshire Posted January 27, 2018 Share Posted January 27, 2018 6 hours ago, Niko said: what do you use to make this? Unity, according to his website.  Looks alright, but aside from the vague promises that it'll be different, what exactly is going to be different? Link to comment Share on other sites More sharing options...
Kibbelz Posted January 27, 2018 Share Posted January 27, 2018  @Kajamaz do you have a team of 3D artists or did you get all of the resources online? Link to comment Share on other sites More sharing options...
SkywardRiver Posted January 27, 2018 Share Posted January 27, 2018 What exactly do YOU do on this project? Kibbelz 1 Link to comment Share on other sites More sharing options...
Kajamaz Posted January 27, 2018 Author Share Posted January 27, 2018 2 hours ago, SkywardRiver said: What exactly do YOU do on this project? Initial game idea, design of every location, sketches, organization, recruitment, mapping, lighting, balance, photoshop and UI work, promotion, CM, task organization, task creation, ingame design and implementation, a little bit of C# coding, video modification. In other words, a little bit of everything.  @Kajamaz do you have a team of 3D artists or did you get all of the resources online? We have purchased many assets, and some assets you see are designed by our 3D modelers and 2D artists (UI and Concept Art).  Unity, according to his website.  Looks alright, but aside from the vague promises that it'll be different, what exactly is going to be different? Openworld MMO that doesnt rely on grind, linear quests, and leveling to create the illusion of progression. Gameplay will be more like PUBG and Rust in an High fantasy MMO setting. More requirement of player interaction rather than just having victims to kill like in Day z. A formal competitive scene and a playscape for casual and hardcore players to play together, without having casuals be destroyed by hardcore players.  what do you use to make this? UNITY 3D 2017 version  Concept art link: https://imgur.com/a/BHQVz SkywardRiver 1 Link to comment Share on other sites More sharing options...
SkywardRiver Posted January 27, 2018 Share Posted January 27, 2018 5 minutes ago, Kajamaz said: Initial game idea, design of every location, sketches, organization, recruitment, mapping, lighting, balance, photoshop and UI work, promotion, CM, task organization, task creation, ingame design and implementation, a little bit of C# coding, video modification. In other words, a little bit of everything. Â Â Â Coolio. Then I wish you good luck. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now