Ricardo Posted January 28, 2020 Author Share Posted January 28, 2020  v0.0.7 Roadmap  You can check de next version roadmap at: https://github.com/ricardodalarme/CryBits/projects/2   Suggestions are always welcome!  Ainz Ooal Gown, Whitespirits and Beefy Kasplant 3 Link to comment Share on other sites More sharing options...
Whitespirits Posted January 28, 2020 Share Posted January 28, 2020 Great to see you pushing updates :) Ricardo 1 Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted January 28, 2020 Share Posted January 28, 2020 Looks good! Ricardo 1 Link to comment Share on other sites More sharing options...
Ricardo Posted February 7, 2020 Author Share Posted February 7, 2020  Development Notes  Just a preview of what's to come, you can check the roadmap for the next version at https://github.com/ricardodalarme/CryBits/projects/2 and download it at https://github.com/ricardodalarme/CryBits/tree/Development      Beefy Kasplant 1 Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted February 7, 2020 Share Posted February 7, 2020 It looks great.  I really hope you will focus on the basics and make those stable befoe you move on with the extra features  Ricardo 1 Link to comment Share on other sites More sharing options...
Ainz Ooal Gown Posted February 7, 2020 Share Posted February 7, 2020 Looking awesome. Yeah I agree with Dash, get it fully stable before extra features... then add loads haha Ricardo 1 Link to comment Share on other sites More sharing options...
Whitespirits Posted February 7, 2020 Share Posted February 7, 2020 Amazing! Keep up the great work! I am not sure if this is possible but if layers could be selected using your tile editor that would be amazing! it saves having to paste trees in parts or all on high layers Ricardo 1 Link to comment Share on other sites More sharing options...
Ricardo Posted February 8, 2020 Author Share Posted February 8, 2020  Development Notes https://github.com/ricardodalarme/CryBits/projects/2  Today I finished the party system and the blood system. Again you can check the news on the github page. I'm very happy to know that you are following the development. Thank you very much guys!   Whitespirits 1 Link to comment Share on other sites More sharing options...
Whitespirits Posted February 8, 2020 Share Posted February 8, 2020 Following daily! Looks awesome so great to see you updating so fast! Ricardo 1 Link to comment Share on other sites More sharing options...
GabThiais Posted February 8, 2020 Share Posted February 8, 2020 I tested the engine and it’s just great for a game creator like me but good it’s still not perfect according to me and I’ll tell you that it could be the elements that would make it perfect whether it’s for a pro or for a beginner in game creation All abors video a manual system allowing to choose bunch of sprite for each movement what it would leave a certain freedom and which therefore leaves the possibility to add sprites attack race throwing spell etc. it would remove the constraints of more I find that the map editor is not intuitive the map editing system of intersect or that of Orion + its perfect last point which is optional but which would be very interesting a control interface "physical" means buttons for the server to perform tasks even without being logged in is my opinion. Ricardo 1 Link to comment Share on other sites More sharing options...
Ricardo Posted February 8, 2020 Author Share Posted February 8, 2020 2 hours ago, GabThiais said: I tested the engine and it’s just great for a game creator like me but good it’s still not perfect according to me and I’ll tell you that it could be the elements that would make it perfect whether it’s for a pro or for a beginner in game creation All abors video a manual system allowing to choose bunch of sprite for each movement what it would leave a certain freedom and which therefore leaves the possibility to add sprites attack race throwing spell etc. it would remove the constraints of more I find that the map editor is not intuitive the map editing system of intersect or that of Orion + its perfect last point which is optional but which would be very interesting a control interface "physical" means buttons for the server to perform tasks even without being logged in is my opinion. Thank you very much for the tips, I will try to improve these points. This system to modify each movement of the sprites is already to be added in the next version, as you can check at https://github.com/ricardodalarme/CryBits/projects/2 Whitespirits 1 Link to comment Share on other sites More sharing options...
Ricardo Posted February 11, 2020 Author Share Posted February 11, 2020  Development Notes https://github.com/ricardodalarme/CryBits/projects/2  Hey guys, today i started to develop de new sprite system. This is one of the last features before I release the next version!   Suggestions are always welcome! TheSandersLad, Kamus, GabThiais and 3 others 6 Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted February 11, 2020 Share Posted February 11, 2020 1 hour ago, Ricardo said:  Development Notes https://github.com/ricardodalarme/CryBits/projects/2  Hey guys, today i started to develop de new sprite system. This is one of the last features before I release the next version!   Suggestions are always welcome!  This is the exciting part!  What kind of actions do you have planned?  edit: ah I saw on your GitHub. Might I suggest a spellcasting animation as well? Ainz Ooal Gown 1 Link to comment Share on other sites More sharing options...
Whitespirits Posted February 12, 2020 Share Posted February 12, 2020 Can't wait for this! Ricardo 1 Link to comment Share on other sites More sharing options...
Lyim Posted February 12, 2020 Share Posted February 12, 2020 Looks good, but I would love to see a dark mode. Â Ricardo 1 Link to comment Share on other sites More sharing options...
Whitespirits Posted February 12, 2020 Share Posted February 12, 2020 Just a thought 8 direction movement would be really nice, I find it feels much better in abs games Link to comment Share on other sites More sharing options...
Beefy Kasplant Posted February 12, 2020 Share Posted February 12, 2020 2 minutes ago, Whitespirits said: Just a thought 8 direction movement would be really nice, I find it feels much better in abs games  8 direction? How about pixel based? It's 2020 Senpai402, TheSandersLad and Ricardo 3 Link to comment Share on other sites More sharing options...
paidrew Posted February 12, 2020 Share Posted February 12, 2020 I am Brazilian too.. I study your engine, i dont know c# but i want study .. Very good job !! Ricardo 1 Link to comment Share on other sites More sharing options...
FantasticFanta Posted February 13, 2020 Share Posted February 13, 2020 I am dutch, I look forward to update. Good Job ^ ^. Link to comment Share on other sites More sharing options...
GabThiais Posted February 13, 2020 Share Posted February 13, 2020 with the addition of this sprite system and the redesign of the map system I would take this engine and abandon all the work I did on intersect in no doubt Ricardo 1 Link to comment Share on other sites More sharing options...
GabThiais Posted February 13, 2020 Share Posted February 13, 2020 with the addition of this sprite system and the overhaul of the map system I would take this engine and abandon all the work I did on intersect in no doubt. Because on intersect we are quite restricted even with the animation system where we have the right that has 8 frames maximum but good.But I am satisfied with a lot of elements on intersect that I would love to find on crybit especially the event system that very intuitive and indispensable.The essential trick that is present on intersect is to be able to change the resolution of its game and that is not present on your engine Link to comment Share on other sites More sharing options...
Whitespirits Posted February 13, 2020 Share Posted February 13, 2020 This project needs a discord  Ricardo and GabThiais 2 Link to comment Share on other sites More sharing options...
Soaresdk Posted February 13, 2020 Share Posted February 13, 2020 which visual studio uses in Cry Bits Link to comment Share on other sites More sharing options...
GabThiais Posted February 16, 2020 Share Posted February 16, 2020  I’m so excited that the new version of Crybit comes out that I’ve already advanced in Sprite Ricardo 1 Link to comment Share on other sites More sharing options...
Whitespirits Posted February 16, 2020 Share Posted February 16, 2020 I hope Ricardo has the time this year to push updates like recently, I have followed the project for years and hope it can be developed to a good game state soon Ricardo 1 Link to comment Share on other sites More sharing options...
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