I'm creating very simple common events which have to send a message to all online players. But, instead, it only sends the message to the one who activates that common event. Tried 2 ways, "none" triggered one called by a common event(first case), and "autorun" triggered called by turning True a global variable, which only shows the message to one random player, not all. I'm testing using 2 accounts from the same pc that hosts the server(on localhost).
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Are common events bugged? How could I do something like this?
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Khaikaa
Hi guys,
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Are common events working well on 4.7?
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I'm creating very simple common events which have to send a message to all online players. But, instead, it only sends the message to the one who activates that common event. Tried 2 ways, "none" triggered one called by a common event(first case), and "autorun" triggered called by turning True a global variable, which only shows the message to one random player, not all. I'm testing using 2 accounts from the same pc that hosts the server(on localhost).
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Are common events bugged? How could I do something like this?
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